Top 100 SNES Review: #23 – F-Zero (1991)

A Realistic Morning Commute.

F-Zero captures the intensity of getting to work on time, even the part about avoiding landmines.

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Sydlexia’s Ranking: #23/100
My Rating: cropped-smooth-star-e1545862962550cropped-smooth-star-e1545862962550cropped-smooth-star-e1545862962550

I’ve been in Jacksonville for nine weeks. Not a day has gone by where I did not see an accident either in real-time or post-impact. I’ve witnessed people ride over medians to make a u-turn. I’ve caught people going the wrong direction on the wrong side of the street. It’s rekindled my love for paranoid defensive driving where you pretend everyone is possessed by a demon.

While it might not help my blood pressure, it sure did help me deal with F-Zero — no one does what you think they will. There is some fun moments to be found, but this 1991 legacy seems a bit bare today only worthy of a couple nights of play.

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Top 100 SNES Review: #13 – ActRaiser (1991)

Creating Civilization In Less Than a Day.

Who needs the Holy Sabbath when you work part-time?

screen shot 2019-01-26 at 5.33.12 amSydlexia’s Ranking: #13/100
My Rating: cropped-smooth-star-e1545862962550cropped-smooth-star-e1545862962550cropped-smooth-star-e1545862962550cropped-smooth-star-e1545862962550

Saturday is the day I take to recharge and do absolutely nothing related to my grad school program. I’m working at a clinical rotation that is demanding with plenty of homework to boot, so it is nice to just have a full 24-hour period where I can do whatever else I want.

ActRaiser lets you emulate a local deity, be a mighty warrior, and oversee nation-building. The best part: it takes less than an 8 hours! Who else gets to say they created civilization on their day off?

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Top 100 SNES Review: #2 – Super Metroid (1994)

Enter The Flow

An immediately immersive game. 

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Sydlexia’s Ranking: #2/100
My Rating: cropped-smooth-starcropped-smooth-starcropped-smooth-starcropped-smooth-starcropped-smooth-star

Gahh. I’ve been ill all week.

Since I was quarantined in my bedroom on the third floor, I decided that I needed to simulate some kind of social interaction. I ended up playing Super Metroid where you are a sole explorer on an isolated planet with no intelligent life forms. I did end up making friends with a larva, though.

While it might have been an overdosage of Dollar General Store Brand Effervescent Cold Relief, the draw into planet Zebes core was immediate — all I wanted to do was explore, be rewarded, and explore more. You could say that the gameplay was almost as contagious as my flu 😷.

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Top 100 SNES Review: #40 – Lufia and the Fortress of Doom

Sunk Cost Fallacy.

As the hour count continued to rise, I continued to play to not lose out on time already invested.

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Sydlexia’s Ranking: #40/100
Developer: Taito
My Rating: cropped-smooth-star

“Individuals commit the sunk cost fallacy when they continue a behavior or endeavor as a result of previously invested resources (time, money or effort)” (Arkes & Blumer, 1985).

You know, I like to think of myself as rational. Who doesn’t like to imagine themselves as an autonomous agent living out their free will initiatives? Unfortunately, Lufia and the Fortress of Doom dissolved any notion of me being in control of my faculties. This game is a hot piece of garbage, a big to-do list from hell, and it could only be my irrational, emotional processes that made me continue.

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Top 100 SNES Review: #70 – Donkey Kong Country 3: Dixie Kong’s Double Trouble (1996)

The Dumbing Down of America.

And the frail quilt of patched-together, leftover parts. 

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Dixie and Kiddy on a quest to destroy meritocracy.

Sydlexia’s Ranking: #70/100
Developer: Rare
My Rating: cropped-smooth-starcropped-smooth-starcropped-smooth-star

Cranky Kong is a prescient figure in the Donkey Kong Country series; complaining of video gamers today, he warns how things to use to be harder and how easy we have it today.

I never thought he would live to see the day where it happens to his own family. 

Donkey Kong Quest 3 (DKC3) was a very late installment on an old system — the N64 was released months prior when DKC3 was released for SNES. Because of this, it didn’t garner much attention as many people already moved to the new, shiny system. This is a good thing: DK3, while fun, is a step back from the other two installments on the SNES, mocking us with a false sense of achievement.

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Top 100 SNES Review: #64 – Pocky and Rocky (1992)

What Just Happened?

P & R is weird and hectic. Come for the colorful, far-east imagination, stay to see the bizarre, then leave as soon as possible.

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Pocky and Rocky transversing the mountainside.

Sydlexia’s Ranking: #64/100
Developer: Natsume
My Rating: cropped-smooth-starcropped-smooth-star

It’s almost been 6 months since I’ve seen a Tanooki (Super Mario Bros. 3 Review).

Over that period of time, I’ve lived in another state for 2 months, wrote 50 blog posts, had someone squat in my subleased apartment using old Virginia common law, taught myself guitar posting videos on instagram, and reengaged with the Viola. Will Pocky and Rocky serve as a guide post for the future, making such an impact as to recall events in between?

Probably not. This game is a bit of mindless fun, but nothing really pulls you in.

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Top 100 SNES Review: #12 – Secret of Mana (1993)

Reality of Teamwork.

Like a group project in college where two people do all the work and the rest are worthless, Secret of Mana is a reminder that you can still get things done on your own. 

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Louise, Bear and Diego.

Sydlexia’s Ranking: #12/100
Developer: Square
My Rating: smooth-starsmooth-starsmooth-starsmooth-star

Early games gave you only four letters for the protagonist’s name, and in keeping with the spirit of the role playing genre, I wanted to insert myself into the story as much as possible. Thus began Bear — short for Barrett, but far more intimidating (my Spanish, intimidation name is Oso Peligroso, but I only use that when I’m really in a bind).

Secret of Mana was another chance for me to live out my fantasies of being a youthful adventurer that leaves his small town to end up saving the world, so Bear was naturally the only name that made sense. This time I did not have to go it alone though: I had Diego (played by the really-real human Tanner) and Louise (played by an algorithm of 0s and 1s).  How would the three of us fare?

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