Top 100 SNES Review: #40 – Lufia and the Fortress of Doom

Sunk Cost Fallacy.

As the hour count continued to rise, I continued to play to not lose out on time already invested.

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Sydlexia’s Ranking: #40/100
Developer: Taito
My Rating: cropped-smooth-star

“Individuals commit the sunk cost fallacy when they continue a behavior or endeavor as a result of previously invested resources (time, money or effort)” (Arkes & Blumer, 1985).

You know, I like to think of myself as rational. Who doesn’t like to imagine themselves as an autonomous agent living out their free will initiatives? Unfortunately, Lufia and the Fortress of Doom dissolved any notion of me being in control of my facilities. This game is a hot piece of garbage, a big to-do list from hell, and it could only be my irrational, emotional processes that made me continue.

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Top 100 SNES Review: #70 – Donkey Kong Country 3: Dixie Kong’s Double Trouble (1996)

The Dumbing Down of America.

And the frail quilt of patched-together, leftover parts. 

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Dixie and Kiddy on a quest to destroy meritocracy.

Sydlexia’s Ranking: #70/100
Developer: Rare
My Rating: cropped-smooth-starcropped-smooth-starcropped-smooth-star

Cranky Kong is a prescient figure in the Donkey Kong Country series; complaining of video gamers today, he warns how things to use to be harder and how easy we have it today.

I never thought he would live to see the day where it happens to his own family. 

Donkey Kong Quest 3 (DKC3) was a very late installment on an old system — the N64 was released months prior when DKC3 was released for SNES. Because of this, it didn’t garner much attention as many people already moved to the new, shiny system. This is a good thing: DK3, while fun, is a step back from the other two installments on the SNES, mocking us with a false sense of achievement.

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Top 100 SNES Review: #64 – Pocky and Rocky (1992)

What Just Happened?

P & R is weird and hectic. Come for the colorful, far-east imagination, stay to see the bizarre, then leave as soon as possible.

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Pocky and Rocky transversing the mountainside.

Sydlexia’s Ranking: #64/100
Developer: Natsume
My Rating: cropped-smooth-starcropped-smooth-star

It’s almost been 6 months since I’ve seen a Tanooki (Super Mario Bros. 3 Review).

Over that period of time, I’ve lived in another state for 2 months, wrote 50 blog posts, had someone squat in my subleased apartment using old Virginia common law, taught myself guitar posting videos on instagram, and reengaged with the Viola. Will Pocky and Rocky serve as a guide post for the future, making such an impact as to recall events in between?

Probably not. This game is a bit of mindless fun, but nothing really pulls you in.

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Top 100 SNES Review: #12 – Secret of Mana (1993)

Reality of Teamwork.

Like a group project in college where two people do all the work and the rest are worthless, Secret of Mana is a reminder that you can still get things done on your own. 

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Louise, Bear and Diego.

Sydlexia’s Ranking: #12/100
Developer: Square
My Rating: smooth-starsmooth-starsmooth-starsmooth-star

Early games gave you only four letters for the protagonist’s name, and in keeping with the spirit of the role playing genre, I wanted to insert myself into the story as much as possible. Thus began Bear — short for Barrett, but far more intimidating (my Spanish, intimidation name is Oso Peligroso, but I only use that when I’m really in a bind).

Secret of Mana was another chance for me to live out my fantasies of being a youthful adventurer that leaves his small town to end up saving the world, so Bear was naturally the only name that made sense. This time I did not have to go it alone though: I had Diego (played by the really-real human Tanner) and Louise (played by an algorithm of 0s and 1s).  How would the three of us fare?

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Top 100 SNES Review: #60 – Super Double Dragons (1992)

The Knife!

An electric-blue, phallic symbol of power is all that matters in this beat-em up adventure.

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A cyclone of samurai swords is nothing in comparison to the throwing knife.

Sydlexia’s Ranking: #60/100
Developer: Technos
My Rating: smooth-starsmooth-starsmooth-star

The Lee brothers are at it again. The last time I got familiar with Billy and Jimmy, they taught me that life is not fair. In this reincarnation, they really don’t teach me much of anything: there is no plot, no story, no instructions. You are just dropped off in a world of baddies, smashing your way without a care in the world…

JUST WATCH OUT FOR THAT KNIFE. 

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Top 100 SNES Review: #17 – Star Fox (1993)

Geometric Joy

No matter your favorite polygonal structure (dodecahedron anyone?), you will enjoy flying through this math-class review of a rail shooter game. 

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Find the perimeter of the acute, isosceles triangle shown above.

Sydlexia’s Ranking: #17/100
Developer: Argonaut Software
My Rating: smooth-starsmooth-starsmooth-starsmooth-star

What a combination: a fox, hawk, toad and hare trapped within recessing parallelograms.

It’s hard for those who weren’t there to understand how interesting the promise of 3D games was. While the SNES was not ready to do it, many developers came up with “tricks’ to make the illusion of depth. Donkey Kong Country used rounded front characters on bubbled backgrounds to create a magic eye of 3D. Doom took advantage of Renaissance-era depth and perspective techniques to make it seem that monsters were moving positions.

Starfox did it through creating actual polygonal shapes, thus an actual precursor to what we would come to know from the psone and n64. While somewhat of an ugly first effort, the charm is still there, and the organic contributions of the four characters softens the hard edges of the environment.

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Top 100 SNES Review: #90 – Super Star Wars: Return of the Jedi

Basic Platformer with Star Wars Stuff

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Sydlexia Ranking of Top SNES Games: #90/100
My Rating: smooth-starsmooth-starsmooth-star

This game might be the foundation for my worst video game memory and source of why I sometimes say “Yipchawww” in social settings.  Let me get the former off my chest, and why I retrospectively still take two stars off the rating.

You didn’t always beat the video game you owned in the 90s. With the lack of save features, it was not unusual to have a stack of games you played, owned, and never beat. This wasn’t always because you got bored with it; some games were just impossible to beat or were variable in their rewards. This meant anytime you go to those ending credits, you did something.

I had just defeated the emperor of the empire, and in my triumphant moment, I had 30 extra lives stockpiled. I couldn’t believe I had gotten to the end of the game with this many extra lives. I was on video game accomplishment high.

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