Top 100 N64 Review: #69 – Mission: Impossible (1998)

R-R-R-Ridiculous.

Your mission, if you choose to accept it, is to try and believe it. 
Mission Impossible N64 Title Screen
LesLites’ Ranking#69/100
My Rating: cropped-smooth-star-e1545863035586cropped-smooth-star-e1545863035586cropped-smooth-star-e1545863035586

The only thing impossible about this game is trying to understand it. If I had to chose what better represented reality, I would go with Lord of the Rings over Mission: Impossible. This world, filled with hideous polygons and multi-layered distance fog, cannot be of our own. It still has a couple good missions, though.

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Top 100 SNES Review: #21 – Breath of Fire II (1995)

I Tried, I Really Did.

Story 👏 Must 👏 Connect 👏 With 👏Quests 👏. 

Breath of Fire II Title Screen
Sydlexia’s Ranking: #21/100
My Rating: cropped-smooth-star-e1545863035586cropped-smooth-star-e1545863035586

I don’t understand what took so long for archaic RPGs to catch on to what worked. Final Fantasy 3/6 came out in 1994  and was successful due to two core ideas: less grinding, more story. J-RPGs aren’t rocket science. A little bit of emotional attachment goes a long way.

Breath of Fire II seems 5 years behind its peers. Its only interesting character is locked away for too long due to plot purposes (a dog named Bow who uses a Bow – Bow w/ dah Bow!) Funny and endearing, Bow is an archetypal screw-up that makes things light and interesting. After that, dull characters join for tacky reasons. People in this world have nothing better to do than become an itinerant band of vagabonds.

It was bearable until it was paired with quests that provided no emotional attachment. Here I am, spending my precious time on Earth, fighting witches for people I do not know and getting into cooking contests to prove the lineage of a frog prince because the main character has the attention span of a bird.

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Top 100 SNES Reviews: #91 – Sunset Riders (1993)

Arcade Vigilante Justice.

Steve, Billy, Bob and Cormano — your western PD. 
Sunset Riders Title Screen
Sydlexia’s Ranking: #91/100
My Rating: cropped-smooth-star-e1545863035586cropped-smooth-star-e1545863035586cropped-smooth-star-e1545863035586cropped-smooth-star-e1545863035586

What a gem.

Few games ever become quotable (Star Fox 64 being the big exception). The game’s first boss Simon Greedwell says in a deep gurgling voice “Bury Me With My Money.” Not only is this the kind of financial planning the ancient Egyptians would endorse, it’s instantly quotable. From then on, I knew this was the game for me.

The subsequent scenes do not disappoint. There is burlesque dancing, a Micheal Jackson impersonation, and a shirtless muscular boss with a pro-BDSM slant.

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The Top 100 SNES Review: #20 – Mortal Kombat II (1993)

The Game My Mom Wouldn’t Let Me Play.

I don’t feel like I missed out on much though.
Mortal Kombat Title Screen
Sydlexia’s Ranking: #20/100
My Rating: cropped-smooth-star-e1545863035586cropped-smooth-star-e1545863035586

First, I don’t really care for arcade-style fighting games . Mortal Kombat already had its work cut out to prove to me that it was worth while. On top of that, I never played the game as a child. My mom wasn’t a fan of the gore or the fatalities, so there was no potential nostalgia to buoy me. With Mortal Kombat 11 being such a hit, it was time to fire up the classic and give it a go.

After a few dithering rounds, my friend looked at me and said “Do you remember when this was it? Like, since this was the only entertainment you had, you had to keep coming back?” This nostalgic quip really defines this game. We looked up a couple combos, gave people a few acid baths, and then decided to rewatch all the SNL Celebrity Jeopardy parodies instead.

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Top 100 SNES Games: #72 – NBA Jam (1993)

I Bet Kevin Durant Can’t Dunk From Half Court.

But I can! Where’s my $164 million over four years?
NBA Jam Title Screen
Sydlexia’s Ranking: #72/100
My Rating: cropped-smooth-star-e1545862962550cropped-smooth-star-e1545862962550cropped-smooth-star-e1545862962550

There must be some abstract equation that correlates creativity with limitation. One would think that boundless space would lead to unfeathered creativity, but I think that’s incorrect: only when we are restricted do we see our true imagination unfold.

You couldn’t actually simulate a basketball game in the 90s — the technology wasn’t powerful enough. So instead, they made a game that looked kind of like basketball by having a court, a ball, and rim. Then they layered on top impossible, acrobatic dunks that were as ridiculous as they were infectious. The end product is unlike the very thing it tries to imitate, but it is more fun and accessible than something realistic — and this game is anything but realistic.

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Top 100 SNES Review: #42- Kirby Super Star (1996)

I Hated It…UNTIL I LOVED IT!

Kirby almost pulled a fast one one me, trying to make me think this game sucked. 

Kirby Super Star Title Screen
Sydlexia’s Ranking: #42/100
My Rating: cropped-smooth-star-e1545863035586cropped-smooth-star-e1545863035586cropped-smooth-star-e1545863035586cropped-smooth-star-e1545863035586cropped-smooth-star-e1545863035586

For my fellow friends who have a SNES Classic, none of them understand this game. When you first log in, you are greeted by an office bulletin board with various posters hanging up. Each poster represents one of the “eight” games advertised on the cover. Some of them are extremely short mini-games that are worth maybe 60 seconds of investigation while others are more traditional Kirby but still insanely brief.

Thus, it’s possible to pop into Kirby’s universe, bounce around for a little bit, and then exit unsatisfied having frittered away your Saturday afternoon. I was feeling the same way as all my buddies until everything changed: The Revenge of Meta Knight, a goofy, plot-centric mission to destroy an airship leads to good, wholesome fun. After that, I imbibed everything this game had to offer, just like Kirby → → → <(“<)

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Top 100 XBox 360 Review: #2 – Elder Scrolls V: Skyrim (2011)

Still Impressive…But.

Its impact was a bit blunted this time — the game relies on the intrigue of figuring out the mechanics of the world and not the world itself. 

56c03309642be6d3a455693251d3718f85706063.jpg
Game FAQs Ranking:  #3
My Rating: cropped-smooth-star-e1545863035586cropped-smooth-star-e1545863035586cropped-smooth-star-e1545863035586cropped-smooth-star-e1545863035586cropped-smooth-star-e1545863035586

Video games rarely bleed over into a community event: they occur in palely lit rooms as a lone figure casts a backdrop from the saturated monitor light. Skyrim was a whole other story.

I never owned an Xbox360 or Playstation 3, but my new roommate did. I discovered Oblivion and devoured it quickly. He told me the next installment was just around the corner with the date being an easy to remember 11/11/11. When the day came, I woke up early (for my college days that is), and headed to my local Gamestop. Complete chaos. There was a line out the door, some in cosplay, as we all waited to get our hands on the next seminal event in video games.

Skyrim lived up to its expectations. I spent the next months/years exploring every nook and cranny. It has an amazing ability to get out of the way and let you do whatever ever you want. I cycled through all the possible combinations from Thief-Archer Kajhit to War Hammer-wielding Ogre. Betheseda has perfected the art of reward as you slowly nibble and navigate down an endless candy trail, always doing just “one more thing” for the next prize. Then you realize it is 2:00am. Yikes.

This time around, though, I learned something that lessened the game in my estimation, if even just by a little bit. The excitement and intrigue of this game did not come from the characters or story. The world is filled with thousands to meet, but they are mostly means to an end: to figure out how the man behind the curtain operates.

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