Plays like an Arcade Game… But It’s Not One.
I thought for sure this game was designed to take my quarters.
Sydlexia’s Ranking: #24/100
There are only so many two-player games in the world. Sure, everyone knows about about Teenage Mutant Ninja Turtles or Contra III or Super Mario Kart for the SNES, but the pickings quickly get thin. Zombies Ate My Neighbors (or ZAMN) seemed to be a viable remedy: a self-aware and irreverent top-down adventure with B-grade movie tropes should be easy enough to enjoy.
Everyone was willing to give it a try, but no one was willing to stick around.
ZAMN isn’t a bad game per say, but it doesn’t do anything to earn your undivided attention. Every attempt with different people followed the same crescendos — immediate interest, followed by a lull, ending with a let’s move on. I attempted a one-player go through thinking it might have just been my company, but I found that I solitarily followed the same peaks and valleys.
The reason is mostly in the gameplay; it uses an arcade design with lots of repetitive levels that are disconnected and has steep difficulty curves. There is plenty of weird but not enough substance.
Continue reading “Top 100 SNES Review: #24 – Zombies Ate My Neighbors (1993)”
This Game Makes Me Dizzy.
And other musings from an out-dated racer.
Sydlexia’s Ranking: #18/100
Currently, I just finished off a 50 hour work week, but it doesn’t stop there: I have residency mid-terms in a couple of weeks; a paper that I’m trying to get published; research articles that needs to be read; and notes to be typed.
Needing to hit a restart, I decided to keep Friday night and all of Saturday completely to myself. I’m going to waste away laying around, playing video games, writing, guitaring, and whatever else fits my fancy.
I wanted something easy to kick it off. I preferred to avoid going through the hassle of learning something new, nor did I want to get pulled into a long adventure (here’s looking at you Final Fantasy). Mario Kart seemed to fit the bill. I could drink my Sam’s Club diet soda and do short three-minute races while taking breaks for instagram and self-reflection.
While having more content than F-Zero, Mario Kart SNES still seems pretty bare. The programming for certain situations also became very predictable (Need a star? Eighth place it is! About to pass Luigi? Guess who now has a star!). Not to mention the vertigo-inducing graphics where Donut Plains turns into a pixilated seizure of poop stains.
Continue reading “Top 100 SNES Review: #18 – Super Mario Kart (1992)”
A Ghetto Final Fantasy 2.
A game in 1995 should not look, feel, or play like this.
Sydlexia’s Ranking: #92/100
Secret of the Stars is the throwback game you would never want. Given a North America release of ’95, you would think it would boast some of those late system features. Instead, Secret of the Stars seems more apropos as an NES game.
It’s most readably comparable to Final Fantasy 2/4; it has a similar feel in art direction, gameplay, and horrible mistranslations. It just somehow does everything way worse than a game released four years prior.
I’m not sure there is anything good about this game. It’s massively slow in every facet including walking, battles, conversations, and menus. The music reminds me of Methodist church hymns. The one creative twist, controlling two separate parties, is a complete failure.
It’s actually quite impressive but not in a good kind of way.
Continue reading “Top 100 SNES Review: #92 – Secret of the Stars (1995)”
95% Awful With A Couple Good Midi Tracks.
I didn’t expect much from the backend of this Top 100 list, and it still disappointed.
Sydlexia’s Ranking: #93/100
I’ve seen Instagram accounts for models that have more depth than this game.
Made to attract North American kids to the new genre of RPGs in the early 90s, Square gutted anything that might have raised the difficulty level a microgram. ANYTHING. Not wanting to risk us getting lost, the locations are named things such as ‘Aquaria’ and ‘Windia’ and ‘Fireburg.’ The world map is more like Super Mario Bro’s 3 forcing you into predetermined sidewalks of adventure. There is an option to allow autobattle where the computer takes over your sole companion’s commands because hitting the A button for two party members would be too much.
The game makes sure we avoid strategy, story, exploration, or anything else that might be kind of like, ya know, the things we enjoy from RPG games.
Continue reading “Top 100 SNES Review: #93 – Final Fantasy Mystic Quest (1992)”
Best Movie, Worst Video Game.
This is the weakest of the SNES Trilogy.
Sydlexia’s Ranking: #73/100
Woah. This was a rough one for me.
I want to know how I was able to achieve so much more at 9 than 31. The snow covered hills of Hoth and cloudy city of Bespin were impenetrable. What made it worse was how tedious it all was. Instead of reliving the best moments of the movie, you get to explore…caves. Then, you are rewarded with…more caves.
Continue reading “Top 100 SNES Review: #73 – Super Star Wars: The Empire Strikes Back (1993)”
Nothing cements life-long relationships like repeated death in the face of an alien invasion.
Sydlexia’s Ranking: #14/100
Over the past year, I’ve played Contra III multiple times with different people. It’s inclusion on the SNES Classic has made it easy to get into a two-player bug tussle for the fate of humanity. The game is best with multi-player; I can’t imagine it being as fun if you decide to go at it alone.
That’s because this game can be brutal. What would otherwise be a frustrating solo endeavor leading to a probable temper-tantrum becomes a shared experienced: you are both in this ridiculous plight together, and with some judicious tactics and occasional reckless abandon, you can make this happen…
…as long as you get past stage three.
Continue reading “Top 100 SNES Review: #14 – Contra III: The Alien Wars (1992)”
Everything is a Struggle.
I’ve never seen a game so intentionally trip itself up.
Sydlexia’s Ranking: #21/100
We’ve all seen the meme where the person puts a stick in their own bicycle spoke which causes an accident as the person lays on the ground feigning for attention as if the universe is out to get them.
Welcome to Earthbound.
In the world of 1995 gaming, game developers had caught on to a few things:
- New characters added later in the game shouldn’t be introduced at level 1 to be mercilessly killed by bears.
- No one ever gives five star ratings to games that make you backtrack out of dungeons.
- Human psychology proves humans have an affinity for things that are fun.
Everything from inventory, battles, saving, and money (ESPECIALLY MONEY) is made more difficulty than necessary. Shame on whoever made this game: it would be forgivable in the late 80s but inexcusable for something that came out a year before the N64. It’s reason for being so popular? A group of rabid fans that appeared years after its release.
Continue reading “Top 100 SNES Review: #9 – Earthbound (1995)”