This Game Makes Me Dizzy.
And other musings from an out-dated racer.
Sydlexia’s Ranking: #18/100
Currently, I just finished off a 50 hour work week, but it doesn’t stop there: I have residency mid-terms in a couple of weeks; a paper that I’m trying to get published; research articles that needs to be read; and notes to be typed.
Needing to hit a restart, I decided to keep Friday night and all of Saturday completely to myself. I’m going to waste away laying around, playing video games, writing, guitaring, and whatever else fits my fancy.
I wanted something easy to kick it off. I preferred to avoid going through the hassle of learning something new, nor did I want to get pulled into a long adventure (here’s looking at you Final Fantasy). Mario Kart seemed to fit the bill. I could drink my Sam’s Club diet soda and do short three-minute races while taking breaks for instagram and self-reflection.
While having more content than F-Zero, Mario Kart SNES still seems pretty bare. The programming for certain situations also became very predictable (Need a star? Eighth place it is! About to pass Luigi? Guess who now has a star!). Not to mention the vertigo-inducing graphics where Donut Plains turns into a pixilated seizure of poop stains.
Continue reading “Top 100 SNES Review: #18 – Super Mario Kart (1992)”
A Ghetto Final Fantasy 2.
A game in 1995 should not look, feel, or play like this.
Sydlexia’s Ranking: #92/100
Secret of the Stars is the throwback game you would never want. Given a North America release of ’95, you would think it would boast some of those late system features. Instead, Secret of the Stars seems more apropos as an NES game.
It’s most readably comparable to Final Fantasy 2/4; it has a similar feel in art direction, gameplay, and horrible mistranslations. It just somehow does everything way worse than a game released four years prior.
I’m not sure there is anything good about this game. It’s massively slow in every facet including walking, battles, conversations, and menus. The music reminds me of Methodist church hymns. The one creative twist, controlling two separate parties, is a complete failure.
It’s actually quite impressive but not in a good kind of way.
Continue reading “Top 100 SNES Review: #92 – Secret of the Stars (1995)”
The Only Live Album I’ve Ever Found Worth A Damn.
Cash performs songs about prison life in front of actual prisoners as they whoop and holler — it’s surreal!
Rolling Stone’s Ranking: #88/100
My mom gave me Chaka Khan’s Greatest Hits Live as some kind of cruel joke. I was on an R&B kick and made a playlist that featured a few of her songs, and after hearing it, she proceeded to give me one of the worst albums I’ve recently heard.
“This is just awful,” I said. “Isn’t it though?” she replied.
But who should really be surprised? Live albums are traditionally awful. Favorite songs are mashed together with poor recording quality, long solo’s by unknown band members, and the realization that musicians aren’t perfect. The gap in talent between the recording studio and the live audience can be too large to bear; it breaks the transcendent spell music is supposed to put us in.
At Folsom Prison is the only live album I know where the format actually bolsters the performance. That’s because the audience isn’t a faceless mob hollering for an encore; it’s prisoners listening to music that reflected their life. Cash’s musical set was intimately linked to everyone in the room with songs that could have been a personal testament from countless in the room. Hell: one song he performed was WRITTEN by one of the inmates!
It becomes a surreal meta-narrative. As Johny Cash sings about the ennui of prison life, you get to hear those in the room reverberate with complete understanding. Then between tracks, a Warden drones out prisoner numbers to report to somewhere for something. The setting reflects the music which reflects the lived experience of those present.
It’s completely amazing. Continue reading “Top 100 Album Review: #88 – At Folsom Prison, Johnny Cash (1968)”
HOW DID THEY KEEP DOING THIS?
The artistic fountain continued to gush all the way into The Beatles’ last album.
Rolling Stone’s Ranking: #14/100
This is my last album to review from peak Beatles. Those six albums (starting with Rubber Soul and ending with Let It Be), are so full of material, range, and imagination. Abbey Road is just another pit stop — they don’t miss a beat.
My favorite thing about the best band of all time is how accessible their music is while pushing the boundary. It’s not untethered hippie rock with disjointed lyrics (which sometimes befalls Jimi Hendrix’s later albums). Instead, it has one foot on both sides of the fence; there’s always something avant-garde, but it’s crouched in enough familiarity and pop for it to be enjoyable.
Abbey Road’s schtick is that it ends on an 8 song medley of bits and pieces. It introduces songs at rapid pace with some only lasting little more than 60 seconds. It completely lives up to their reputation: it’s different and highly artistic but so tastefully done.
Continue reading “Top 100 Album Review: #14 – Abbey Road, The Beatles (1969)”
A Sweet, Tender Album.
This Sultry Blue-Eyed Soul Album hits a nice niche.
Rolling Stone’s Ranking: #89/100
If I were to describe this album with one musical reference, it would be Burt Bacharach: it oozes his bubble pop feel with anthems of love over bossa nova beats. However, only one song is penned by him with the rest coming from Gerry Coffin, Carol King, Randy Newman, The Bergmans, and more.
I was genuinely surprised the album grew on me. At first glance, Son of a Preacher Man was the only track I recognized, and while a certified smash, I was hoping there would be others of its ilk lurking. Instead, I found what seemed to be a bunch of middling songs. None too high, none too low, none too memorable.
After getting out of my own way, I started to really appreciate the subtle moves of the and Springfield’s ability.
Continue reading “Top 100 Album Review: #89 – Dusty in Memphis, Dusty Springfield (1969)”
95% Awful With A Couple Good Midi Tracks.
I didn’t expect much from the backend of this Top 100 list, and it still disappointed.
Sydlexia’s Ranking: #93/100
I’ve seen Instagram accounts for models that have more depth than this game.
Made to attract North American kids to the new genre of RPGs in the early 90s, Square gutted anything that might have raised the difficulty level a microgram. ANYTHING. Not wanting to risk us getting lost, the locations are named things such as ‘Aquaria’ and ‘Windia’ and ‘Fireburg.’ The world map is more like Super Mario Bro’s 3 forcing you into predetermined sidewalks of adventure. There is an option to allow autobattle where the computer takes over your sole companion’s commands because hitting the A button for two party members would be too much.
The game makes sure we avoid strategy, story, exploration, or anything else that might be kind of like, ya know, the things we enjoy from RPG games.
Continue reading “Top 100 SNES Review: #93 – Final Fantasy Mystic Quest (1992)”
One of the Most Engrossing Games Ever.
Possibly the greatest game of all-time — really!
Ape’s Ranking: #12/100
Square had a ten year period where they could do no wrong.
In an age before copious reviews online, buying games was mostly winging it with a dash of expert advice from the Electronics Boutique employee. The only thing that came close to a guarantee was seeing a Squaresoft logo. Starting with Final Fantasy VI in ’94, Squaresoft would go on to produce some of the best games of all-time and in rapid succession.
Known mostly for traditional RPGs, Square began to explore other genres with the playstation 1. It’s amazing the amount of side projects they juggled which even included a realistic, one-hit-kill sword fighting game that is well regarded. Final Fantasy Tactics (FFT) is the company’s foreray into strategic gaming where they melded the genre’s typical elements with the Final Fantasy feel of chocobos, summons, and classes.
It might be their best game ever, and that’s saying something given their catalog which includes the ever popular Final Fantasy 7.
What makes FFT so good is the combat: the battles are intricate doses of choices, strategy, and chance where you become highly invested in the outcome. Even random battles become gripping as every decision you make has a ripple effect on the outcome. The learning curve is huge and the game mechanics are harsh, but as you get better, you start to unlock the beauty of the immensely customizable classes.
Continue reading “Top 100 PS1 Review: #12 – Final Fantasy Tactics (1998)”