Prepare to Die.
A Game Nietzsche would be proud to play.
Sydlexia’s Ranking: #44/100
Few things can suck away your spirit to live like an opaque Nihilistic quote or a game designed to steal your pocket change. If I had to choose between reading Thus Spoke Zarathustra or playing Gradius for a day, I’m not sure which I would choose.
Gradius is more worthy as a portal through time than a game. It harkens back to a day where video games were enjoyed in the public sphere, not in the private seclusion of your own home. These big boxes the size of caskets were tucked away in every nook and cranny and were only momentary diversions while waiting for a pizza or friend. They were not meant to be prolonged and protracted affairs.
This arcade game ported to the NES is no different. Death comes early and often, an obvious ploy to guzzle more quarters. The difficulty ramps to obscene heights. What’s scary is how quickly the dial gets turned up: getting through stage 1 is somewhat of an achievement. As your ship explodes from an array of stray laser fire that dots the screen in a potpourri of projectiles, you will be asking yourself….
…does anything matter?
Continue reading “Top 100 NES Review: #44 – Gradius (1986)”
Starts Mediocre, Ends up Tedious.
There is only one good things about this game: a floating caricature of death.
LesLites’ Ranking: #63/100
*Originally, I played this version to write a review for the N64 thinking the two ports couldn’t be that different (I couldn’t get a hold of an N64 version). After looking at some Youtube videos comparing the versions, it’s clear that the PS1 version is way worse and would be unfair to use as the basis for the N64 game review.*
Remembering Gauntlet Legends fondly for its accessible two-player mode and RPG elements, I was excited to give this game another look. Little did I know that the PS1 version played like doing a waterfall with skunked beer left out in a woodshed during a hot and humid Southern Summer.
Everything started out okay. It’s a little mindless as you button smash your axe throw and occasionally use power ups, but at least it didn’t bog you down with anything taxing like inventory or equipment management. There were some light puzzles to keep you thinking. It felt like a low-thrill but entertaining amusement park ride reminiscent of the Egg Scrambler or Merry-Go-Round.
However, its only solution for increasing the difficulty level was by increasing the length of the stages. Instead of being asked to master a particular skill, it wants you to instead just stick around doing the same old things for a longer period of time. It’s a test of your attention span more than anything, and with how sparse the gameplay diversity is, you’ll be asking for an early death…
…which death might be the only reason to play.
Continue reading “A Not Top 100 PS1 Review: Gauntlet Legends (1999)”
Plays like an Arcade Game… But It’s Not One.
I thought for sure this game was designed to take my quarters.
Sydlexia’s Ranking: #24/100
There are only so many two-player games in the world. Sure, everyone knows about about Teenage Mutant Ninja Turtles or Contra III or Super Mario Kart for the SNES, but the pickings quickly get thin. Zombies Ate My Neighbors (or ZAMN) seemed to be a viable remedy: a self-aware and irreverent top-down adventure with B-grade movie tropes should be easy enough to enjoy.
Everyone was willing to give it a try, but no one was willing to stick around.
ZAMN isn’t a bad game per say, but it doesn’t do anything to earn your undivided attention. Every attempt with different people followed the same crescendos — immediate interest, followed by a lull, ending with a let’s move on. I attempted a one-player go through thinking it might have just been my company, but I found that I solitarily followed the same peaks and valleys.
The reason is mostly in the gameplay; it uses an arcade design with lots of repetitive levels that are disconnected and has steep difficulty curves. There is plenty of weird but not enough substance.
Continue reading “Top 100 SNES Review: #24 – Zombies Ate My Neighbors (1993)”
A convoluted, mish-mashed story with amazing moments nestled in a beautiful world full of culture which has a completely broken fighting system that is also immensely addicting… this game is nothing but contradictions.
Ape’s Ranking: #18/100
Final Fantasy VIII is such a hard game for me to unravel. It’s full of problems start to finish, but I can’t untangle that from the peaks of sweet experiences and nostalgia. The only way I felt like I could address this was by presenting all the problems alongside a twenty year perspective from three different vantage points: 2000, 2010, and 2020. These were the three times when I beat this game, and while Final Fantasy VIII might not have changed in those 20 years, I sure have.
There are amazing moments in this game, exquisite experiences where we feel it in our gut. It’s the reason we are willing to toil for a 40 hour adventures: the sense of wonder and connection that FF8 occasional provides. So no matter how silly and broken everything becomes, there are still pieces and parts that propel it forward.
Continue reading “Top 100 PS1 Review: #18 – Final Fantasy VIII (1999)”
This Game Makes Me Dizzy.
And other musings from an out-dated racer.
Sydlexia’s Ranking: #18/100
Currently, I just finished off a 50 hour work week, but it doesn’t stop there: I have residency mid-terms in a couple of weeks; a paper that I’m trying to get published; research articles that needs to be read; and notes to be typed.
Needing to hit a restart, I decided to keep Friday night and all of Saturday completely to myself. I’m going to waste away laying around, playing video games, writing, guitaring, and whatever else fits my fancy.
I wanted something easy to kick it off. I preferred to avoid going through the hassle of learning something new, nor did I want to get pulled into a long adventure (here’s looking at you Final Fantasy). Mario Kart seemed to fit the bill. I could drink my Sam’s Club diet soda and do short three-minute races while taking breaks for instagram and self-reflection.
While having more content than F-Zero, Mario Kart SNES still seems pretty bare. The programming for certain situations also became very predictable (Need a star? Eighth place it is! About to pass Luigi? Guess who now has a star!). Not to mention the vertigo-inducing graphics where Donut Plains turns into a pixilated seizure of poop stains.
Continue reading “Top 100 SNES Review: #18 – Super Mario Kart (1992)”
A Ghetto Final Fantasy 2.
A game in 1995 should not look, feel, or play like this.
Sydlexia’s Ranking: #92/100
Secret of the Stars is the throwback game you would never want. Given a North America release of ’95, you would think it would boast some of those late system features. Instead, Secret of the Stars seems more apropos as an NES game.
It’s most readably comparable to Final Fantasy 2/4; it has a similar feel in art direction, gameplay, and horrible mistranslations. It just somehow does everything way worse than a game released four years prior.
I’m not sure there is anything good about this game. It’s massively slow in every facet including walking, battles, conversations, and menus. The music reminds me of Methodist church hymns. The one creative twist, controlling two separate parties, is a complete failure.
It’s actually quite impressive but not in a good kind of way.
Continue reading “Top 100 SNES Review: #92 – Secret of the Stars (1995)”
95% Awful With A Couple Good Midi Tracks.
I didn’t expect much from the backend of this Top 100 list, and it still disappointed.
Sydlexia’s Ranking: #93/100
I’ve seen Instagram accounts for models that have more depth than this game.
Made to attract North American kids to the new genre of RPGs in the early 90s, Square gutted anything that might have raised the difficulty level a microgram. ANYTHING. Not wanting to risk us getting lost, the locations are named things such as ‘Aquaria’ and ‘Windia’ and ‘Fireburg.’ The world map is more like Super Mario Bro’s 3 forcing you into predetermined sidewalks of adventure. There is an option to allow autobattle where the computer takes over your sole companion’s commands because hitting the A button for two party members would be too much.
The game makes sure we avoid strategy, story, exploration, or anything else that might be kind of like, ya know, the things we enjoy from RPG games.
Continue reading “Top 100 SNES Review: #93 – Final Fantasy Mystic Quest (1992)”
One of the Most Engrossing Games Ever.
Possibly the greatest game of all-time — really!
Ape’s Ranking: #12/100
Square had a ten year period where they could do no wrong.
In an age before copious reviews online, buying games was mostly winging it with a dash of expert advice from the Electronics Boutique employee. The only thing that came close to a guarantee was seeing a Squaresoft logo. Starting with Final Fantasy VI in ’94, Squaresoft would go on to produce some of the best games of all-time and in rapid succession.
Known mostly for traditional RPGs, Square began to explore other genres with the playstation 1. It’s amazing the amount of side projects they juggled which even included a realistic, one-hit-kill sword fighting game that is well regarded. Final Fantasy Tactics (FFT) is the company’s foreray into strategic gaming where they melded the genre’s typical elements with the Final Fantasy feel of chocobos, summons, and classes.
It might be their best game ever, and that’s saying something given their catalog which includes the ever popular Final Fantasy 7.
What makes FFT so good is the combat: the battles are intricate doses of choices, strategy, and chance where you become highly invested in the outcome. Even random battles become gripping as every decision you make has a ripple effect on the outcome. The learning curve is huge and the game mechanics are harsh, but as you get better, you start to unlock the beauty of the immensely customizable classes.
Continue reading “Top 100 PS1 Review: #12 – Final Fantasy Tactics (1998)”
It’s pretty good.
An array of small things keep it from being great though.
Game FAQs Ranking: #10 & #34
Time for a first: a double game post!
Since I played Borderlands 1 and 2 back to back, it made little sense to try and create two different entries. It makes even less sense given both games are almost identical. Sure, there is a reddit thread for everything, but most of the “differences” are nerds talking about math and skags.
I spent most of my evenings for the past couple weeks co-oping Borderlands with my BF. Exploring Pandora is best done with someone else; I’ve attempted to finish the first installment since 2012 but never had the motivation to finish in single-player mode. I think that’s because while Borderlands is pretty good at world building (I consider Claptrap and Scooter muh friends) the game doesn’t exactly suck you. Everything seems tangential and nothing important, particularly the story.
Continue reading “Top 100 Xbox360 Review: Borderlands(#34) and Borderlands 2 (#10)”
The Playstation’s Super Mario.
Ape’s Ranking: #92/100
Every system from the 90s required a mascot with side-scrolling adventure. Early Mario and Sonic games are not that different to play. Both involve making articulate jumps as you perilously move from L to R.
Crash Bandicoot isn’t any different either. Even though it came out in the mid 90s and is 3D, the game sends you down train tracks and tunnels. There isn’t anything to explore; it’s a decorated hallway with tons of traps.
Somehow, it still gives you that visceral gut check. I cringed with every “almost made it” slip up and rang out in glee when entering the exit tunnel. What I was most interested in was the extra challenge of breaking all the boxes. The game boasts 45 hidden gems along with the mandatory 25 crystals. I thought i’d been spending a good part of my Winter pulling off amazing feats of daring acrobatics to close out this game with a 100%.
But, it really wasn’t worth it.
Continue reading “Top 100 PS1 Review: #92 – Crash Bandicoot 2: Cortex Strikes Back (1997)”