Suikoden harkens back to a time when characters and charm were more important than a silly sandbox game with a thousand permutations. An early scene puts the main characters around the dinner table with an impactful guitar solo that sets the mood for the rest of the game:
While the story might be pretty standard fair, the game boasts 108 characters for you to recruit for your rebellion army. Each one is unique in their own way and mostly avoids the pitfall of Chrono Cross where no one matters. Home base isn’t a static structure but rather a thriving community. This game builds a sense of connection with the world; you can’t wait to return home to see what your friends are up to. Continue reading “Top 100 PS1 Review: #60 – Suikoden (1996)”
Gaming in the early 90s was compartmentalized to your immediate sphere of influence. Outside of Nintendo Power, there was no media access for new releases or reviews. Your choice of games were influenced by whatever your parents brought home, the blockbuster employee’s suggestions, or what your friends owned. Due to this randomness, Mega Man completely bypassed me.
I see the allure of Mega Man: having to figure out which bosses to defeat first to get the right weapons that then let you defeat other bosses. This made the repetition of going through the same eight stages at least worthwhile. After that, I’m not sure there is any reason to play Mega Man X.
A quick change in the options menu makes the difference.
Sydlexia’s Ranking: #67/100 Developer: Capcom My Rating:
Life can be harsh. This current clinical rotation I’m at is pretty hard for me: I’m treating patients I’m not used to with a very strict clinical instructor while working lots of hours. When Friday night rolls around, I don’t want to have to deal with “Very Hard” or “Normal.” I just want to have some mindless fun, an easy excursion for the mind, body and soul.
Thankfully, Knights of the Round makes that a real possibility. Grabbing an extra controller, a friend, and setting difficulty the to “Easy” was the perfect way to start my weekend.
How much stimulus can the human mind handle? Exactly enough to juggle and dodge 1300 sprites of doom.
Sydlexia’s Ranking: #52/100 Developer: Konami My Rating:
One theory for general anxiety disorder is that it’s due to some lowering of neuron-firing threshold. The entire nervous system is more excitable, and it takes very little stimulus to get widespread action potentials promulgating through your central nervous system.
If you don’t have this problem, Gradius III will surely give it to you: one-hit death, complicated bosses, tricky navigation, a hundred projectiles. While some might view beating the game as an accomplishment, I believe getting through it without increased cortisol levels more of a feat.
Like a group project in college where two people do all the work and the rest are worthless, Secret of Mana is a reminder that you can still get things done on your own.
Sydlexia’s Ranking: #12/100 Developer: Square My Rating:
Early games gave you only four letters for the protagonist’s name, and in keeping with the spirit of the role playing genre, I wanted to insert myself into the story as much as possible. Thus began Bear — short for Barrett, but far more intimidating (my Spanish, intimidation name is Oso Peligroso, but I only use that when I’m really in a bind).
Secret of Mana was another chance for me to live out my fantasies of being a youthful adventurer that leaves his small town to end up saving the world, so Bear was naturally the only name that made sense. This time I did not have to go it alone though: I had Diego (played by the really-real human Tanner) and Louise (played by an algorithm of 0s and 1s). How would the three of us fare?
An electric-blue, phallic symbol of power is all that matters in this beat-em up adventure.
Sydlexia’s Ranking: #60/100 Developer: Technos My Rating:
The Lee brothers are at it again. The last time I got familiar with Billy and Jimmy, they taught me that life is not fair. In this reincarnation, they really don’t teach me much of anything: there is no plot, no story, no instructions. You are just dropped off in a world of baddies, smashing your way without a care in the world…
Ignoring difficult to explain paradoxes, four turtles get thrown into a beat-em-up style adventure that spans 250,000,000 years but only takes an hour or so to complete: I guess time is relative!
Sydlexia’s Ranking: #5/100 Developer: Konami My Rating:
Before we had to concentrate on an eight-hour day of physical therapy lectures, I plugged my computer into the big screen and had a romp through NYC at 3am with someone who had never played video games in her life.
She giggled as I was electrocuted. She bubbled over when a wrecking ball flattened me. She rejoiced when we defeated the boss at the end of the level.
Games have just gotten too damn complicated today. There is something fully hedonistic of the classic beat-em up, and TMNT 4: Turtles and Time does it better than anyone else. Not only is it fun, but educational: history, evolution and art history all combined in one.