Gaming in the early 90s was compartmentalized to your immediate sphere of influence. Outside of Nintendo Power, there was no media access for new releases or reviews. Your choice of games were influenced by whatever your parents brought home, the blockbuster employee’s suggestions, or what your friends owned. Due to this randomness, Mega Man completely bypassed me.
I see the allure of Mega Man: having to figure out which bosses to defeat first to get the right weapons that then let you defeat other bosses. This made the repetition of going through the same eight stages at least worthwhile. After that, I’m not sure there is any reason to play Mega Man X.
A quick change in the options menu makes the difference.
Sydlexia’s Ranking: #67/100 Developer: Capcom My Rating:
Life can be harsh. This current clinical rotation I’m at is pretty hard for me: I’m treating patients I’m not used to with a very strict clinical instructor while working lots of hours. When Friday night rolls around, I don’t want to have to deal with “Very Hard” or “Normal.” I just want to have some mindless fun, an easy excursion for the mind, body and soul.
Thankfully, Knights of the Round makes that a real possibility. Grabbing an extra controller, a friend, and setting difficulty the to “Easy” was the perfect way to start my weekend.
How much stimulus can the human mind handle? Exactly enough to juggle and dodge 1300 sprites of doom.
Sydlexia’s Ranking: #52/100 Developer: Konami My Rating:
One theory for general anxiety disorder is that it’s due to some lowering of neuron-firing threshold. The entire nervous system is more excitable, and it takes very little stimulus to get widespread action potentials promulgating through your central nervous system.
If you don’t have this problem, Gradius III will surely give it to you: one-hit death, complicated bosses, tricky navigation, a hundred projectiles. While some might view beating the game as an accomplishment, I believe getting through it without increased cortisol levels more of a feat.
Like a group project in college where two people do all the work and the rest are worthless, Secret of Mana is a reminder that you can still get things done on your own.
Sydlexia’s Ranking: #12/100 Developer: Square My Rating:
Early games gave you only four letters for the protagonist’s name, and in keeping with the spirit of the role playing genre, I wanted to insert myself into the story as much as possible. Thus began Bear — short for Barrett, but far more intimidating (my Spanish, intimidation name is Oso Peligroso, but I only use that when I’m really in a bind).
Secret of Mana was another chance for me to live out my fantasies of being a youthful adventurer that leaves his small town to end up saving the world, so Bear was naturally the only name that made sense. This time I did not have to go it alone though: I had Diego (played by the really-real human Tanner) and Louise (played by an algorithm of 0s and 1s). How would the three of us fare?
An electric-blue, phallic symbol of power is all that matters in this beat-em up adventure.
Sydlexia’s Ranking: #60/100 Developer: Technos My Rating:
The Lee brothers are at it again. The last time I got familiar with Billy and Jimmy, they taught me that life is not fair. In this reincarnation, they really don’t teach me much of anything: there is no plot, no story, no instructions. You are just dropped off in a world of baddies, smashing your way without a care in the world…
Ignoring difficult to explain paradoxes, four turtles get thrown into a beat-em-up style adventure that spans 250,000,000 years but only takes an hour or so to complete: I guess time is relative!
Sydlexia’s Ranking: #5/100 Developer: Konami My Rating:
Before we had to concentrate on an eight-hour day of physical therapy lectures, I plugged my computer into the big screen and had a romp through NYC at 3am with someone who had never played video games in her life.
She giggled as I was electrocuted. She bubbled over when a wrecking ball flattened me. She rejoiced when we defeated the boss at the end of the level.
Games have just gotten too damn complicated today. There is something fully hedonistic of the classic beat-em up, and TMNT 4: Turtles and Time does it better than anyone else. Not only is it fun, but educational: history, evolution and art history all combined in one.
No matter your favorite polygonal structure (dodecahedron anyone?), you will enjoy flying through this math-class review of a rail shooter game.
Sydlexia’s Ranking: #17/100 Developer: Argonaut Software My Rating:
What a combination: a fox, hawk, toad and hare trapped within recessing parallelograms.
It’s hard for those who weren’t there to understand how interesting the promise of 3D games was. While the SNES was not ready to do it, many developers came up with “tricks’ to make the illusion of depth. Donkey Kong Country used rounded front characters on bubbled backgrounds to create a magic eye of 3D. Doom took advantage of Renaissance-era depth and perspective techniques to make it seem that monsters were moving positions.
Starfox did it through creating actual polygonal shapes, thus an actual precursor to what we would come to know from the psone and n64. While somewhat of an ugly first effort, the charm is still there, and the organic contributions of the four characters softens the hard edges of the environment.