I finally submitted my final “big” thing due for residency — a journal club review discussing Bell’s Palsy. If you think that’s boring enough, wait for what I used for entertainment in between revisions.
In theory, a more complex game of rock-paper-scissors should pique my interest. A break from the linear, ossified train tracks of other side-scrollers should be a welcome sight. A robust inventory of weaponry ought to make me squeal with joy. But, Mega Man just doesn’t. This is my second iteration (Mega Man Xbeing the first), and it is all. the. same.
The biggest allure central to the plot is the order. There are initially six stages, and at the end of each one is a special boss. Defeating it garners you a new weapon. Each boss is super weak to one of the other weapons, so there is a particular order of stages that makes the most sense for you to run roughshod over the competition.
This is the kind of game that gets wrecked when there is a backlog of games in the queue.
The en vogue thing to say is that Ghouls n’ Ghosts was the original Dark Souls: both are bone crushingly hard and guides are almost worthless. Your only option is to Git Gud.
And get good I did. I overcame frustration and not once did I throw the controller in disgust. No matter how many times screwed and scorned, I stayed steady and plugged away. Reaching the final boss was going to be the height of my retro gaming achievement. Defeating the reincarnation of an earlier boss, I thought I had done it.
Then, the princess says you need a bracelet, a bracelet that she has hidden somewhere in the world. With this, you are thrown back to stage one to repeat all your trials and tribulations but on an even harder threshold.
I don’t mean to come across as harsh, but I think this game really sucks. There is only one unique thing about Sparkster: a lighting-quick, rocket charge attack that propels you across stage at the speed of light to a quick death. The only reason to play is the very thing you shouldn’t do. Sparkster is really synonymous with Sisyphus, and you’ll feel like you’ve been rolling a rock uphill to only see it roll back with every level.
I went to a gay bar last night. It was the typical affair: everyone in their tightly knitted cliques creating walled-off circles as Ariana Grande music saturates the air. Almost all stereotypes were accounted for, even the alternative Beatnick with skinny jeans, platinum colored hair, and a stuffed animal back pack.
I’ve had kind of a rough morning since; maybe well rum and cokes don’t do the body as good as they used to. I needed something easy to play, and a classic side-scrolling beat ’em up was the answer. Maybe it’s because I’m hungover or maybe it’s because of where my last contact with society was, but this game seems like an alternative gay reality.
A knock-off of another cold-blooded, reptilian franchise, they decided not to imitate their best feature: fun.
Sydlexia’s Ranking: #55/100 My Rating:
Imagine, for a moment, that you are about to enjoy breakfast with your favorite cereal. To your chagrin, you see that someone accidentally bought you the Great Value version. When you finally pour it, it’s actually been replaced with cockroaches.
This is Battletoads for the SNES. It’s not a Teenage Mutant Ninja Turtles video game. It’s not even a video game like Teenage Mutant Ninja Turtles. Hell, it isn’t even a video game. It’s a reaction time test where a series of impossible tasks have been curated for no one’s enjoyment.
Everyone wants the same things: to use a lightsaber.
Sydlexia’s Ranking: #43/100 My Rating:
The bar is set very low for Star War games. All any fanboy wants is a chance to play out their galactic fantasies. Even the most fumbling games are greeted with praise and play due to it satisfying the deep-seated need of adventure and acting out heroics.
I remember these games being a big deal to my childhood-self as the idea of a multi-medial approach was something to get excited about. The thought that you could watch the Star Wars movies PASSIVELY and then play them out ACTIVELY so unique.
This game has a hard time making the same claim in 2018 — it’s grown quite rough around the edges.
As the hour count continued to rise, I continued to play to not lose out on time already invested.
Sydlexia’s Ranking: #40/100 Developer: Taito My Rating:
“Individuals commit the sunk cost fallacy when they continue a behavior or endeavor as a result of previously invested resources (time, money or effort)” (Arkes & Blumer, 1985).
You know, I like to think of myself as rational. Who doesn’t like to imagine themselves as an autonomous agent living out their free will initiatives? Unfortunately, Lufia and the Fortress of Doom dissolved any notion of me being in control of my faculties. This game is a hot piece of garbage, a big to-do list from hell, and it could only be my irrational, emotional processes that made me continue.
The Antibiotic Resistance Crisis. The rise of drug-resistant staph and pneumonia has its roots in this Mario-themed, puzzle game. Sydlexia’s Ranking: #31/100 Developer: Nintendo My Rating: There is a healthcare crisis in this country right now. As we look at ways to manage costs, it is important to be self-reflective and address instances of abuse and waste. Look … Continue reading “Top 100 NES Review: #31 – Dr. Mario (1990)”
The Antibiotic Resistance Crisis.
The rise of drug-resistant staph and pneumonia has its roots in this Mario-themed, puzzle game.
There is a healthcare crisis in this country right now. As we look at ways to manage costs, it is important to be self-reflective and address instances of abuse and waste.
Look no further than Dr. Mario. His clinical practice guidelines consist of the over prescription of antibiotics. Not only does this not make sense (after all, the diagnosis is a viral infection that won’t respond to this type of treatment), he runs the risk of creating new strains of diseases that will be resistant to the very antibiotics he continues to dispense.
While the ethics of Dr. Mario’s decisions come into question, his puzzle adventure game does test the mind and makes one believe that, they too, can practice medicine.
This game has a lot of Japanese flair — I’m not sure how else to put it. Your character is a pink puffball that sucks in monsters and steals their abilities. Mini-games includes eating as many eggs as possible and an old Western dual. The opening sequence is a how-to-tutorial of how to draw kirby (“First you draw a circle…”). Your journey begins in vegetable valley and ends with a battle flight through the stars. This game leaves no ground uncovered, including the collective consciousness.
Along the way, you may become attached to the trials and desires of the pink enveloper, but by the end you realize that Kirby’s playful facade is just a cover for his performance as a Carl Jung archetype: the hero.
If you value hoarding world treasures to enrich one’s net/self-worth, it’s time to start living out your dreams in this side-scrolling adventure!
Sydlexia’s Ranking: #28/100 Developer: Capcom My Rating:
There once was a cartoon called Ducktales that had a very catchy intro, and I guess it was so popular, it needed to be formatted into a video game — Uncle Scrooge wasn’t the only one trying to cash in, obviously.
This game is a rather unsettling experience: be prepared to have your idea of reality challenged. This game is a perfect blend of authenticity and phantasmagorical adventure, sometimes leaving me wondering how I am supposed to check the consistency of my conscious perceptions after having the veil pulled back by the McDuck family.
For a game consisting of only a few maneuvers (pogo-cane-jump and cane slap), the thrill of reaching new financial heights will keep you more than entertained as you travel in a world eerily similar to our own finding lucrative treasure such as the lost crown of Ghengis Khan, Scepter of the Incan King, and the Green Cheese of Longevity.