As the hour count continued to rise, I continued to play to not lose out on time already invested.
Sydlexia’s Ranking: #40/100 Developer: Taito My Rating:
“Individuals commit the sunk cost fallacy when they continue a behavior or endeavor as a result of previously invested resources (time, money or effort)” (Arkes & Blumer, 1985).
You know, I like to think of myself as rational. Who doesn’t like to imagine themselves as an autonomous agent living out their free will initiatives? Unfortunately, Lufia and the Fortress of Doom dissolved any notion of me being in control of my facilities. This game is a hot piece of garbage, a big to-do list from hell, and it could only be my irrational, emotional processes that made me continue.
The rise of drug-resistant staph, pneumonia, and tuberculosis has its roots in this Mario-themed, puzzle game.
Sydlexia’s Ranking: #31/100 Developer: Nintendo My Rating:
There is a healthcare crisis in this country right now and as we look at ways to manage costs, it is important to be self-reflective and address instances of abuse and waste.
Look no further than Dr. Mario. His clinical practice guidelines consist of nothing more than the over prescription of antibiotics. Not only does this not make sense (after all, the diagnosis is a viral infection that won’t respond to this type of treatment), he runs the risk of creating new strains of diseases that will be resistant to the very antibiotics he continues to dispense.
While the ethics of Dr. Mario’s decisions come into question, his puzzle adventure game does test the mind and makes one believe they too can practice medicine.
Kirby shows up fashionable late to the NES party and provides a final jolt to a dying system with this introspective tale of fulfilling the Hero Archetype.
Sydlexia’s Ranking: #46/100 Developer: Hal Laboratory Rating:
This game has a lot of Japanese flair — I’m not sure how else to put it. Your character is a pink puffball that sucks in monsters and steals their abilities. Mini-games includes eating as many eggs as possible and an old Western dual. The opening sequence is a how-to-tutorial of how to draw kirby (“First you draw a circle…”). Your journey begins in vegetable valley and ends with a battle flight through the stars. This game leaves no ground uncovered, including the collective consciousness.
Along the way, you may become attached to the trials and desires of the pink enveloper, but by the end you realize that Kirby’s playful facade is just a cover for his performance as a Carl Jung archetype: the hero.
If you value hoarding world treasures to enrich one’s net/self-worth, it’s time to start living out your dreams in this side-scrolling adventure!
Sydlexia’s Ranking: #28/100 Developer: Capcom My Rating:
There once was a cartoon called Ducktales that had a very catchy intro, and I guess it was so popular, it needed to be formatted into a video game — Uncle Scrooge wasn’t the only one trying to cash in, obviously.
This game is a rather unsettling experience: be prepared to have your idea of reality challenged. This game is a perfect blend of authenticity and phantasmagorical adventure, sometimes leaving me wondering how I am supposed to check the consistency of my conscious perceptions after having the veil pulled back by the McDuck family.
For a game consisting of only a few maneuvers (pogo-cane-jump and cane slap), the thrill of reaching new financial heights will keep you more than entertained as you travel in a world eerily similar to our own finding lucrative treasure such as the lost crown of Ghengis Khan, Scepter of the Incan King, and the Green Cheese of Longevity.
Sydlexia Ranking for top SNES games: #81/100 Developer: Konami Rating:
I was a Tiny Toon fan when I was a child; every day after school it was on, and not until I reached middle school did I make the jump to Dragon Ball Z on Toonami. My favorite episode is easily where they danced to old-school songs for a whole episode. Tiny Toons was always weird, popcultured, and cerebral, taking advantage of breaking the fourth wall to interact in a way different than other cartoons at the time.
So I guess no different than today, it is important to monetize anything we enjoy and video games seem to be an easy way to do that.