Top 100 SNES Review: #25 – Teenage Mutant Ninja Turtles IV: Turtles In Time (1992)

Time Travel Made Easy

Ignoring difficult to explain paradoxes, four turtles get thrown into a beat-em-up style adventure that spans 250,000,000 years but only takes an hour or so to complete: I guess time is relative!

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Donatello’s David – a landmark in Western sculpture.

Sydlexia’s Ranking: #5/100
Developer: Konami
My Rating: smooth-starsmooth-starsmooth-starsmooth-star

Before we had to concentrate on an eight-hour day of physical therapy lectures, I plugged my computer into the big screen and had a romp through NYC at 3am with someone who had never played video games in her life.

She giggled as I was electrocuted. She bubbled over when a wrecking ball flattened me. She rejoiced when we defeated the boss at the end of the level.

Games have just gotten too damn complicated today. There is something fully hedonistic of the classic beat-em up, and TMNT 4: Turtles and Time does it better than anyone else. Not only is it fun, but educational: history, evolution and art history all combined in one.

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Top 100 SNES Review: #17 – Star Fox (1993)

Geometric Joy

No matter your favorite polygonal structure (dodecahedron anyone?), you will enjoy flying through this math-class review of a rail shooter game. 

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Find the perimeter of the acute, isosceles triangle shown above.

Sydlexia’s Ranking: #17/100
Developer: Argonaut Software
My Rating: smooth-starsmooth-starsmooth-starsmooth-star

What a combination: a fox, hawk, toad and hare trapped within recessing parallelograms.

It’s hard for those who weren’t there to understand how interesting the promise of 3D games was. While the SNES was not ready to do it, many developers came up with “tricks’ to make the illusion of depth. Donkey Kong Country used rounded front characters on bubbled backgrounds to create a magic eye of 3D. Doom took advantage of Renaissance-era depth and perspective techniques to make it seem that monsters were moving positions.

Starfox did it through creating actual polygonal shapes, thus an actual precursor to what we would come to know from the psone and n64. While somewhat of an ugly first effort, the charm is still there, and the organic contributions of the four characters softens the hard edges of the environment.

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Top 100 NES Review: #46 – Kirby’s Adventure (1993)

The Archetypal Hero

Kirby shows up fashionable late to the NES party and provides a final jolt to a dying system with this introspective tale of fulfilling the Hero Archetype.

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Kirby destroying the ecology. Mercy, Mercy Me.

Sydlexia’s Ranking: #46/100
Developer: Hal Laboratory
Rating: smooth-starsmooth-starsmooth-star

This game has a lot of Japanese flair — I’m not sure how else to put it. Your character is a pink puffball that sucks in monsters and steals their abilities. Mini-games includes eating as many eggs as possible and an old Western dual. The opening sequence is a how-to-tutorial of how to draw kirby (“First you draw a circle…”). Your journey begins in vegetable valley and ends with a battle flight through the stars. This game leaves no ground uncovered, including the collective consciousness.

Along the way, you may become attached to the trials and desires of the pink enveloper, but by the end you realize that Kirby’s playful facade is just a cover for his performance as a Carl Jung archetype: the hero.

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Top 100 SNES Review: #19 – Donkey Kong Country 2: Diddy Kong’s Quest (1995)

A Platformer That Gives Reason to Replay

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Sydlexia’s Ranking: #19/100
Developer: Rare
My Rating: smooth-starsmooth-starsmooth-starsmooth-starsmooth-star

This has always been a down low favorite game of mine, and it has a lot to do with all the secrets that are so enticing to find. Diddy Kong’s Quest offered the original Xbox Achievements as each level is scattered with hidden DK coins and tokens. I feel like this was the first time that someone considered replay value beyond a stale rerun through the same levels.

DK2 has the usual quirkiness that the game traditionally brings: a little bit of culture, bizarre animal enemies, and adult Kongs that have their own unique angles. Cranky Kong is probably a favorite as he chastises the player for having it so much easier than earlier gamers (arcade and NES era) and breaks the fourth wall a little bit. This always gave the game a boost of flare and made it more rememberable.

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Top 100 SNES Review: #81 – Tiny Toon Adventures: Buster Breaks Loose (1993)

Fun, But Really Short (Like This Review)

Tiny Toons Title Screen

Sydlexia Ranking for top SNES games: #81/100
Developer: Konami
Rating: smooth-starsmooth-starsmooth-star

I was a Tiny Toon fan when I was a child; every day after school it was on, and not until I reached middle school did I make the jump to Dragon Ball Z on Toonami. My favorite episode is easily where they danced to old-school songs for a whole episode. Tiny Toons was always weird, popcultured, and cerebral, taking advantage of breaking the fourth wall to interact in a way different than other cartoons at the time.

So I guess no different than today, it is important to monetize anything we enjoy and video games seem to be an easy way to do that.

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