Top 100 SNES Review: #40 – Lufia and the Fortress of Doom

Sunk Cost Fallacy.

As the hour count continued to rise, I continued to play to not lose out on time already invested.

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Sydlexia’s Ranking: #40/100
Developer: Taito
My Rating: cropped-smooth-star

“Individuals commit the sunk cost fallacy when they continue a behavior or endeavor as a result of previously invested resources (time, money or effort)” (Arkes & Blumer, 1985).

You know, I like to think of myself as rational. Who doesn’t like to imagine themselves as an autonomous agent living out their free will initiatives? Unfortunately, Lufia and the Fortress of Doom dissolved any notion of me being in control of my facilities. This game is a hot piece of garbage, a big to-do list from hell, and it could only be my irrational, emotional processes that made me continue.

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Top 100 SNES Review: #70 – Donkey Kong Country 3: Dixie Kong’s Double Trouble (1996)

The Dumbing Down of America.

And the frail quilt of patched-together, leftover parts. 

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Dixie and Kiddy on a quest to destroy meritocracy.

Sydlexia’s Ranking: #70/100
Developer: Rare
My Rating: cropped-smooth-starcropped-smooth-starcropped-smooth-star

Cranky Kong is a prescient figure in the Donkey Kong Country series; complaining of video gamers today, he warns how things to use to be harder and how easy we have it today.

I never thought he would live to see the day where it happens to his own family. 

Donkey Kong Quest 3 (DKC3) was a very late installment on an old system — the N64 was released months prior when DKC3 was released for SNES. Because of this, it didn’t garner much attention as many people already moved to the new, shiny system. This is a good thing: DK3, while fun, is a step back from the other two installments on the SNES, mocking us with a false sense of achievement.

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Top 100 NES Review: #31 – Dr. Mario (1990)

The Antibiotic Resistance Crisis.

The rise of drug-resistant staph, pneumonia, and tuberculosis has its roots in this Mario-themed, puzzle game.

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Dr. Mario after completing his residency at Mushroom Kingdom Health Systems.

Sydlexia’s Ranking: #31/100
Developer:  Nintendo
My Rating: smooth-starsmooth-starsmooth-starsmooth-star

There is a healthcare crisis in this country right now and as we look at ways to manage costs, it is important to be self-reflective and address instances of abuse and waste.

Look no further than Dr. Mario. His clinical practice guidelines consist of nothing more than the over prescription of antibiotics. Not only does this not make sense (after all, the diagnosis is a viral infection that won’t respond to this type of treatment), he runs the risk of creating new strains of diseases that will be resistant to the very antibiotics he continues to dispense.

While the ethics of Dr. Mario’s decisions come into question, his puzzle adventure game does test the mind and makes one believe they too can practice medicine.

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Top 100 SNES Review: #60 – Super Double Dragons (1992)

The Knife!

An electric-blue, phallic symbol of power is all that matters in this beat-em up adventure.

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A cyclone of samurai swords is nothing in comparison to the throwing knife.

Sydlexia’s Ranking: #60/100
Developer: Technos
My Rating: smooth-starsmooth-starsmooth-star

The Lee brothers are at it again. The last time I got familiar with Billy and Jimmy, they taught me that life is not fair. In this reincarnation, they really don’t teach me much of anything: there is no plot, no story, no instructions. You are just dropped off in a world of baddies, smashing your way without a care in the world…

JUST WATCH OUT FOR THAT KNIFE. 

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Top 100 SNES Review: #25 – Teenage Mutant Ninja Turtles IV: Turtles In Time (1992)

Time Travel Made Easy

Ignoring difficult to explain paradoxes, four turtles get thrown into a beat-em-up style adventure that spans 250,000,000 years but only takes an hour or so to complete: I guess time is relative!

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Donatello’s David – a landmark in Western sculpture.

Sydlexia’s Ranking: #5/100
Developer: Konami
My Rating: smooth-starsmooth-starsmooth-starsmooth-star

Before we had to concentrate on an eight-hour day of physical therapy lectures, I plugged my computer into the big screen and had a romp through NYC at 3am with someone who had never played video games in her life.

She giggled as I was electrocuted. She bubbled over when a wrecking ball flattened me. She rejoiced when we defeated the boss at the end of the level.

Games have just gotten too damn complicated today. There is something fully hedonistic of the classic beat-em up, and TMNT 4: Turtles and Time does it better than anyone else. Not only is it fun, but educational: history, evolution and art history all combined in one.

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Top 100 SNES Review: #17 – Star Fox (1993)

Geometric Joy

No matter your favorite polygonal structure (dodecahedron anyone?), you will enjoy flying through this math-class review of a rail shooter game. 

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Find the perimeter of the acute, isosceles triangle shown above.

Sydlexia’s Ranking: #17/100
Developer: Argonaut Software
My Rating: smooth-starsmooth-starsmooth-starsmooth-star

What a combination: a fox, hawk, toad and hare trapped within recessing parallelograms.

It’s hard for those who weren’t there to understand how interesting the promise of 3D games was. While the SNES was not ready to do it, many developers came up with “tricks’ to make the illusion of depth. Donkey Kong Country used rounded front characters on bubbled backgrounds to create a magic eye of 3D. Doom took advantage of Renaissance-era depth and perspective techniques to make it seem that monsters were moving positions.

Starfox did it through creating actual polygonal shapes, thus an actual precursor to what we would come to know from the psone and n64. While somewhat of an ugly first effort, the charm is still there, and the organic contributions of the four characters softens the hard edges of the environment.

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Top 100 NES Review: #46 – Kirby’s Adventure (1993)

The Archetypal Hero

Kirby shows up fashionable late to the NES party and provides a final jolt to a dying system with this introspective tale of fulfilling the Hero Archetype.

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Kirby destroying the ecology. Mercy, Mercy Me.

Sydlexia’s Ranking: #46/100
Developer: Hal Laboratory
Rating: smooth-starsmooth-starsmooth-star

This game has a lot of Japanese flair — I’m not sure how else to put it. Your character is a pink puffball that sucks in monsters and steals their abilities. Mini-games includes eating as many eggs as possible and an old Western dual. The opening sequence is a how-to-tutorial of how to draw kirby (“First you draw a circle…”). Your journey begins in vegetable valley and ends with a battle flight through the stars. This game leaves no ground uncovered, including the collective consciousness.

Along the way, you may become attached to the trials and desires of the pink enveloper, but by the end you realize that Kirby’s playful facade is just a cover for his performance as a Carl Jung archetype: the hero.

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