Top 100 SNES Review: #64 – Pocky and Rocky (1992)

What Just Happened?

P & R is weird and hectic. Come for the colorful, far-east imagination, stay to see the bizarre, then leave as soon as possible.

Screen Shot 2018-07-28 at 3.19.59 PM
Pocky and Rocky transversing the mountainside.

Sydlexia’s Ranking: #64/100
Developer: Natsume
My Rating: cropped-smooth-starcropped-smooth-star

It’s almost been 6 months since I’ve seen a Tanooki (Super Mario Bros. 3 Review).

Over that period of time, I’ve lived in another state for 2 months, wrote 50 blog posts, had someone squat in my subleased apartment using old Virginia common law, taught myself guitar posting videos on instagram, and reengaged with the Viola. Will Pocky and Rocky serve as a guide post for the future, making such an impact as to recall events in between?

Probably not. This game is a bit of mindless fun, but nothing really pulls you in.

Continue reading “Top 100 SNES Review: #64 – Pocky and Rocky (1992)”

Top 100 SNES Review: #5 – Super Mario RPG: Legend of the Seven Stars (1996)

The Original Franchise Mashup

Featuring the Mario cast in an RPG format, this game is a throwback to when Nintendo and Square were on good terms and more so when Square was THE company for anything Role playing. 

Screen Shot 2018-04-11 at 7.53.13 PM
Mario, Peach and a new character Geno in classic turn-style RPG fight with HUD showing hit point information to boot.

Sydlexia’s Ranking: #5/100
My Rating: smooth-starsmooth-starsmooth-star

Mario was once just pixels on a screen — he moved from side-to-side and displayed a powerful red and blue sartorial combo, but you couldn’t really say you knew anything beyond that. The early Mario games were point A to B side-scrollers, and like how chess pieces have unique moves but no personality, you simply were scooting your square of pixelated art across the screen.

The Final Fantasy franchise made a killing on the Super Nintendo by turning those mundane patches of color into meaning. Final Fantasy 3/6 was the pinnacle point of characterization for the SNES (and maybe video games in general): there were 14 playable characters, each with their own motivations, fears and personalities. At the end of those games, you almost felt like you were saying goodbye to your friends since they had done such a good job at fleshing out those characters.

So who else would Nintendo trust when they wanted to turn their silent movie star into something more?

Continue reading “Top 100 SNES Review: #5 – Super Mario RPG: Legend of the Seven Stars (1996)”