There is a VHS somewhere at my parent’s house of me playing this game for the first time. I wear an expressionless face as I have difficulty processing the vibrant colors. When the friendly dinosaur hatches, my mom is heard off camera going “It’s Yoshi!” as I silently mouth the same words in total shock.
I wore a similar expressionless face this time around, but not because of being blown away: Super Mario World is auto-pilot easy. There are some hidden levels that really challenge your skill, but the other 95% of the game barely requires participation. With 47 lives to spare, I unlocked the ending sequence wondering “why is this so easy?”
Over that period of time, I’ve lived in another state for 2 months, wrote 50 blog posts, had someone squat in my subleased apartment using old Virginia common law, taught myself guitar posting videos on instagram, and reengaged with the Viola. Will Pocky and Rocky serve as a guide post for the future, making such an impact as to recall events in between?
Probably not. This game is a bit of mindless fun, but nothing really pulls you in.
Featuring the Mario cast in an RPG format, this game is a throwback to when Nintendo and Square were on good terms and more so when Square was THE company for anything Role playing.
Sydlexia’s Ranking: #5/100 My Rating:
Mario was once just pixels on a screen — he moved from side-to-side and displayed a powerful red and blue sartorial combo, but you couldn’t really say you knew anything beyond that. The early Mario games were point A to B side-scrollers, and like how chess pieces have unique moves but no personality, you simply were scooting your square of pixelated art across the screen.
The Final Fantasy franchise made a killing on the Super Nintendo by turning those mundane patches of color into meaning. Final Fantasy 3/6 was the pinnacle point of characterization for the SNES (and maybe video games in general): there were 14 playable characters, each with their own motivations, fears and personalities. At the end of those games, you almost felt like you were saying goodbye to your friends since they had done such a good job at fleshing out those characters.
So who else would Nintendo trust when they wanted to turn their silent movie star into something more?