Lovable Even With The Rough Edges.
An RPG with one foot in past and one foot in the future.
Sydlexia’s Ranking: #8/100
There was a lot you had to put up with to get through a role-playing game pre-90s: convoluted menu systems, unknown item/spell effects, poor inventory management, requisite level grinding. It’s amazing any of us thought those games were “fun.”
Final Fantasy II/IV for the SNES is where story telling became the center point for role playing games, and it attempts to shed some of those harsh old-school elements. This game is still very unpolished, but there is something endearing about all the mistranslations, odd programing, and strange things found within.
Continue reading “Top 100 SNES Review: #8 – Final Fantasy II (1991)”
Part Two Led to Exit Stage Right
The first half is a repetitive adventure while the second half just repetitive.
Sydlexia’s Ranking: #7/100
Gaming in the early 90s was compartmentalized to your immediate sphere of influence. Outside of Nintendo Power, there was no media access for new releases or reviews. Your choice of games were influenced by whatever your parents brought home, the blockbuster employee’s suggestions, or what your friends owned. Due to this randomness, Mega Man completely bypassed me.
I see the allure of Mega Man: having to figure out which bosses to defeat first to get the right weapons that then let you defeat other bosses. This made the repetition of going through the same eight stages at least worthwhile. After that, I’m not sure there is any reason to play Mega Man X.
Continue reading “Top 100 SNES Review: #7 – Mega Man X (1993)”