Memory is a funny thing. I didn’t play Chrono Tigger until college, the days of Xbox360 and PS3. I only did so because of the insistence of my nerdy friends — they wouldn’t let it go that I never played it. So I borrowed their copy and spent my first Spring Break traveling through time.
Whenever I recall playing it, though, I always recollect the wrong things: I envision playing as a kid in the basement of the house I grew up in. It’s easier for my mind to classify it as a childhood experience rather than an adult one. Chrono Trigger perfectly captures the spirit of imagination with its craving for adventure, wonder, and sense of importance. You too will be sent back to an unbounded childhood feeling.
This game’s puzzles are so easy you can use them for consciousness screening.
Sydlexia’s Ranking: #22/100 My Rating:
Playing Illusion of Gaia is like having an intense dream. The game is easy to play subconsciously, and the story doesn’t have any concrete sense of cause and effect; you will be whisked away randomly from desert to sea to land simply because a NPC says “off to ‘so and so’ next!” Anyone who is more sentient than a ham sandwich will be able to thrive.
Featuring the Mario cast in an RPG format, this game is a throwback to when Nintendo and Square were on good terms and more so when Square was THE company for anything Role playing.
Sydlexia’s Ranking: #5/100 My Rating:
Mario was once just pixels on a screen — he moved from side-to-side and displayed a powerful red and blue sartorial combo, but you couldn’t really say you knew anything beyond that. The early Mario games were point A to B side-scrollers, and like how chess pieces have unique moves but no personality, you simply were scooting your square of pixelated art across the screen.
The Final Fantasy franchise made a killing on the Super Nintendo by turning those mundane patches of color into meaning. Final Fantasy 3/6 was the pinnacle point of characterization for the SNES (and maybe video games in general): there were 14 playable characters, each with their own motivations, fears and personalities. At the end of those games, you almost felt like you were saying goodbye to your friends since they had done such a good job at fleshing out those characters.
So who else would Nintendo trust when they wanted to turn their silent movie star into something more?