I went to a gay bar last night. It was the typical affair: everyone in their tightly knitted cliques creating walled-off circles as Ariana Grande music saturates the air. Almost all stereotypes were accounted for, even the alternative Beatnick with skinny jeans, platinum colored hair, and a stuffed animal back pack.
I’ve had kind of a rough morning since; maybe well rum and cokes don’t do the body as good as they used to. I needed something easy to play, and a classic side-scrolling beat ’em up was the answer. Maybe it’s because I’m hungover or maybe it’s because of where my last contact with society was, but this game seems like an alternative gay reality.
No reasons are required when blowing up things on perfect grids.
Sydlexia’s Ranking: #54/100 My Rating:
I”m not sure what to think of Bomberman as a person or symbol. Is he an underemployed fireworks pyrotechnic? A dissatisfied demolitioner? Why does everything look like Hello Kitty? Not to mention his environment: a perfect grid system that would put any major city to shame. Trying to tease out any more details would be an act of futility as the story proffers no more than a constant theme of destruction.
This is the traditional way we view our animal counter parts: a hierarchy of classification, labeled and lined for our own purpose. What Aristotle started, we finished. But, what if there is more to our DNA resembling brothers and sisters?
Donkey Kong teaches us that there is an endowed balance within the universe, and the tension between these opposites can produce profound effects.
This game is one of the best, but it had me thinking — how different it was to play games back then.
Sydlexia’s Ranking: #1/100 My Rating:
This is the Iliad for the SNES; there is much wisdom to be learned from one of the best video games of all time that it has been rightfully picked apart from any angle. Want to learn about its map design? Someone’s done it here. Or their systematic approach to making enemies? Here’s an in-depth analysis.
It has been over ten years since I marched through these Hyrule fields. It was remarkable how much I maintained in some hidden consciousness. I knew intuitively how to solve many of the problems that gave me fits long ago. This made me wonder: there are immense differences in expectations and experiences for video games that are never coming back.
This game’s puzzles are so easy you can use them for consciousness screening.
Sydlexia’s Ranking: #22/100 My Rating:
Playing Illusion of Gaia is like having an intense dream. The game is easy to play subconsciously, and the story doesn’t have any concrete sense of cause and effect; you will be whisked away randomly from desert to sea to land simply because a NPC says “off to ‘so and so’ next!” Anyone who is more sentient than a ham sandwich will be able to thrive.
As an introduction to a capitalist economy, Yoshi begins to build his CV through babysitting local children.
Sydlexia’s Ranking: #15/100 Developer: Nintendo My Rating:
I forgot how much I played this game as a kid. Like having your friends tell you what you did while blacked out, Yoshi’s Island brought back all sorts of things I had forgotten: the fuzzies, monkeys, highly stylized drawing, and baby Mario’s hypertensive-crisis-causing cry.
I don’t have much experience as a baby sitter so I can’t really grade Yoshi’s post-natal care performance, but that doesn’t stop the game from doing it. Having a big piece of game play focus on collecting flowers, red coins and stars was odd, but the game is so damn cute, it’s hard to resist.
Over that period of time, I’ve lived in another state for 2 months, wrote 50 blog posts, had someone squat in my subleased apartment using old Virginia common law, taught myself guitar posting videos on instagram, and reengaged with the Viola. Will Pocky and Rocky serve as a guide post for the future, making such an impact as to recall events in between?
Probably not. This game is a bit of mindless fun, but nothing really pulls you in.