If you value hoarding world treasures to enrich one’s net/self-worth, it’s time to start living out your dreams in this side-scrolling adventure!
Sydlexia’s Ranking: #28/100 Developer: Capcom My Rating:
There once was a cartoon called Ducktales that had a very catchy intro, and I guess it was so popular, it needed to be formatted into a video game — Uncle Scrooge wasn’t the only one trying to cash in, obviously.
This game is a rather unsettling experience: be prepared to have your idea of reality challenged. This game is a perfect blend of authenticity and phantasmagorical adventure, sometimes leaving me wondering how I am supposed to check the consistency of my conscious perceptions after having the veil pulled back by the McDuck family.
For a game consisting of only a few maneuvers (pogo-cane-jump and cane slap), the thrill of reaching new financial heights will keep you more than entertained as you travel in a world eerily similar to our own finding lucrative treasure such as the lost crown of Ghengis Khan, Scepter of the Incan King, and the Green Cheese of Longevity.
Sydlexia Ranking for top SNES games: #81/100 Developer: Konami Rating:
I was a Tiny Toon fan when I was a child; every day after school it was on, and not until I reached middle school did I make the jump to Dragon Ball Z on Toonami. My favorite episode is easily where they danced to old-school songs for a whole episode. Tiny Toons was always weird, popcultured, and cerebral, taking advantage of breaking the fourth wall to interact in a way different than other cartoons at the time.
So I guess no different than today, it is important to monetize anything we enjoy and video games seem to be an easy way to do that.
The NES is unique in gaming because it was the introduction to so many franchises: Mario, Final Fantasy, Zelda and Metroid. These franchises have now spawned several sequels and spin-offs and have appeared on every platform possible. Metroid is one of those seminal events in gaming where a new concept arose and technology was finally good enough to execute it.
My concern was that I had never played this game before, and returning to a game that was made in 1986 (which almost doesn’t seem possible) after playing all of the newer versions might just magnify the limitations of the original. I also thought of an article on Cracked : games used to be all about fun, unlike today, but truth is when you return to the them, you realize how frustrating they were.
Soul Blazer was a game that I knew absolutely nothing about, but I had heard much of it being from the heralded trifecta of Quintet, a Japanese video game company that created Act Raiser,Soul Blazer and Illusion of Gaia. Out of those game, Act Raiser was the only one I had played before, which was a cool mash-up of a city simulator and side-scroller fighter.
This game is no different as there are two different “modes” that you alternate between: 1) a dungeon crawler where you defeat enemies to release the souls of a town; 2) the town itself where the now freed residents help you with information/items to so you can get further in the dungeon. These two sections play off each other well as there was something satisfying about returning from a dungeon and seeing all the new things in town. Also, dying in any video game is typically frustrating, but having this mode to return to in-between dungeon bouts was refreshing.