Actually, it’s not just the bird: every sound in this game is perfect. From Mumbo Jumbo’s tribal speech to Banjo’s rural mumbles, this game offers plenty of value just from one second audio clips.
The rest of the game is pretty good, too. It hits a sweet spot between Super Mario 64 and Donkey Kong 64in regards of collectibles. Music notes, puzzle pieces, mumbo jumbo tokens, and the weird/useless species called jinjos are just enough to keep up with while not being tedious. I spent most of April putting my financial house in order (thank you Listen Money Matters!), and I juxtaposed in my mind that the increasing music note total was correlated with future returns in my Roth IRA. Time will only tell if this was the right investment strategy or whether Banjo & Kazooie were appropriate hedgefund managers.
Banjo-Kazooie suffers from being too easy then all of sudden too hard. There are a total of 9 worlds to explore with only the last three really being a challenge. You know how Netflix asks you if you are still watching, and all you have to do to get the sweet reward of more content is clicking yes? That’s about as difficult as it gets for most of this game. Until, all of sudden, the game repeatedly suffocates you in oil-slicked water. So much for being rated E.
Diddy Kong Racing (DKR) is everything you could want from a racing game. While Mario Kart 64 is just a straight up race for first, DKR has multiple-layers where it ratchets up the difficulty a notch at a time. As the game continues to tie your hands behind your back, you have to get more skilled and adept — no star power ups to save you here.
And it has adorable creatures to boot…except that piece of trash badger.
This is the traditional way we view our animal counter parts: a hierarchy of classification, labeled and lined for our own purpose. What Aristotle started, we finished. But, what if there is more to our DNA resembling brothers and sisters?
Donkey Kong teaches us that there is an endowed balance within the universe, and the tension between these opposites can produce profound effects.
And the frail quilt of patched-together, leftover parts.
Sydlexia’s Ranking: #70/100 Developer: Rare My Rating:
Cranky Kong is a prescient figure in the Donkey Kong Country series; complaining of video gamers today, he warns how things to use to be harder and how easy we have it today.
I never thought he would live to see the day where it happens to his own family.
Donkey Kong Quest 3 (DKC3) was a very late installment on an old system — the N64 was released months prior when DKC3 was released for SNES. Because of this, it didn’t garner much attention as many people already moved to the new, shiny system. This is a good thing: DK3, while fun, is a step back from the other two installments on the SNES, mocking us with a false sense of achievement.
Sydlexia’s Ranking: #19/100 Developer: Rare My Rating:
This has always been a down low favorite game of mine, and it has a lot to do with all the secrets that are so enticing to find. Diddy Kong’s Quest offered the original Xbox Achievements as each level is scattered with hidden DK coins and tokens. I feel like this was the first time that someone considered replay value beyond a stale rerun through the same levels.
DK2 has the usual quirkiness that the game traditionally brings: a little bit of culture, bizarre animal enemies, and adult Kongs that have their own unique angles. Cranky Kong is probably a favorite as he chastises the player for having it so much easier than earlier gamers (arcade and NES era) and breaks the fourth wall a little bit. This always gave the game a boost of flare and made it more rememberable.