Top 100 N64 Review: #42 – Quake (1996)

Things Aren’t Looking Up.

Because the game barely lets you look up. 

Quake Title Screen

LesLites’ Ranking#42/100
My Rating:cropped-smooth-star-e1545863035586cropped-smooth-star-e1545863035586

Quake II was one of the defining moments of my youth. It was a beast to even get on multiplayer, needing to know coding commands, directory pathways, and IP addresses to get started. On my first map, I opened a bay door and saw rail guns firing in every direction as someone was fragged to bits right in front me. This. Was. AWESOME. 

Finding its predecessor on N64 was going to make my youth full circle. I meant to play the original but never did. I was wondering how it would port to the N64 since it was a game meant for the PC. This. Was. UNFORTUNATE. 

This could easily be a four (or maybe even five!) star game if played on a PC. It has the same old problems that every other shooter faced on the N64: without two analog sticks, you were restricted in how freely you could aim. This meant using a clunky collection of C-buttons on a X and Y axis to aim above. You will die several, several times from this alone. I found this limitation too much to overcome even with all the other amazing aspects.

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