Top 100 PS1 Review: #18 – Final Fantasy VIII (1999)

So Conflicting.

A convoluted, mish-mashed story with amazing moments nestled in a beautiful world full of culture which has a completely broken fighting system that is also immensely addicting… this game is nothing but contradictions. 

Final Fantasy VIII Title ScreenApe’s Ranking: #18/100
My Rating: StarStarStar

Final Fantasy VIII is such a hard game for me to unravel. It’s full of problems start to finish, but I can’t untangle that from the peaks of sweet experiences and nostalgia. The only way I felt like I could address this was by presenting all the problems alongside a twenty year perspective from three different vantage points: 2000, 2010, and 2020. These were the three times when I beat this game, and while Final Fantasy VIII might not have changed in those 20 years, I sure have.

There are amazing moments in this game, exquisite experiences where we feel it in our gut. It’s the reason we are willing to toil for a 40 hour adventures: the sense of wonder and connection that FF8 occasional provides. So no matter how silly and broken everything becomes, there are still pieces and parts that propel it forward.

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Top 100 PS1 Review: #87 – Legend of Legaia (1999)

Great For Listening to Podcasts.

I couldn’t keep playing a game where I needed to be doing something else to stay interested. 

Legend of Legaia title screen.png
Ape’s Ranking: #87/100
My Rating: cropped-smooth-star-e1545863035586cropped-smooth-star-e1545863035586

I’ve owned this game since 1999, and I wanted it to be my first post for the top 100 PS1 games. I am older now, more disciplined and mature. I could set my mind to it and see it through! NO. NO I CAN’T. 

In the spirit of Lufia and The Fortress of Doom for SNES, the final straw with Legend of Legaia (or LoL, which the game is kind of a joke) was another senseless and artificial fetch quest. This was the kind of pointless plot that you expect a few hours in to learn game mechanics, not after twenty hours into the story.

Things were already not going well. While playing, I listened to the following;

The reason? The main focus of this game (the battles) become frequent, long protracted affairs that didn’t need my attention. They were a waste of time. I couldn’t ethically use my gift of consciousness on them without dual-tasking something more important. The story, quests, and characters all followed suite with their own quirks and problems. While this game is interesting to talk about from a historical/cultural perspective (after all, it is a FF7 clone that speaks to what gamers were looking for and how developers tried to create it), the game itself sucks.

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