Kirby shows up fashionable late to the NES party and provides a final jolt to a dying system with this introspective tale of fulfilling the Hero Archetype.
Sydlexia’s Ranking: #46/100 Developer: Hal Laboratory Rating:
This game has a lot of Japanese flair — I’m not sure how else to put it. Your character is a pink puffball that sucks in monsters and steals their abilities. Mini-games includes eating as many eggs as possible and an old Western dual. The opening sequence is a how-to-tutorial of how to draw kirby (“First you draw a circle…”). Your journey begins in vegetable valley and ends with a battle flight through the stars. This game leaves no ground uncovered, including the collective consciousness.
Along the way, you may become attached to the trials and desires of the pink enveloper, but by the end you realize that Kirby’s playful facade is just a cover for his performance as a Carl Jung archetype: the hero.
And other life lessons learned from Billy and Jimmy Lee in this erudite, side-scrolling, beat-em-up adventure.
Sydlexia’s Rating: #60/100 Developer: Technos Japan My Rating:
The beat-em-up genre defined an entire generation. Its repetitive-button smashing released personalized-serotonin hits allowing us to feel good while eschewing any actual personal development. I don’t know of any other category of video game that so easily mixes repeated motions with such a sense of accomplishment – complete entertainment with little effort.
Except when the Double Dragons are involved.
What we have here is a compact set of nine levels, beautifully architected for the pithy purpose of teaching us that life’s lottery doesn’t always come up triple 7s. A perfect compliment to my summer of mismanaged love and unfortunate living arrangements, Double Dragons II helped me cope with the idea that this isn’t all my fault.
If you value hoarding world treasures to enrich one’s net/self-worth, it’s time to start living out your dreams in this side-scrolling adventure!
Sydlexia’s Ranking: #28/100 Developer: Capcom My Rating:
There once was a cartoon called Ducktales that had a very catchy intro, and I guess it was so popular, it needed to be formatted into a video game — Uncle Scrooge wasn’t the only one trying to cash in, obviously.
This game is a rather unsettling experience: be prepared to have your idea of reality challenged. This game is a perfect blend of authenticity and phantasmagorical adventure, sometimes leaving me wondering how I am supposed to check the consistency of my conscious perceptions after having the veil pulled back by the McDuck family.
For a game consisting of only a few maneuvers (pogo-cane-jump and cane slap), the thrill of reaching new financial heights will keep you more than entertained as you travel in a world eerily similar to our own finding lucrative treasure such as the lost crown of Ghengis Khan, Scepter of the Incan King, and the Green Cheese of Longevity.
Sydlexia’s Ranking: #80/100 Developer: Hal Laboratory Rating:
I have a soft spot for the puzzle genre in video games. I think it’s video gaming at its best: no story nor plot, just some basic mechanics that completely twist your brain. I admire people who can turn a few simple rules into extremely engrossing mind riddles while inducing an effort headache as you try and solve them.
This is the Adventures of Lolo in a nutshell: couple of blocks, couple of buttons and couple of enemies, but put all together an extremely enjoyable game. There is a little bit of a backstory, as you play as Lolo trying to save Lala who has been kidnapped by the evil Eggers (view the above image if you need the emotional coloring). Lolo then has to go through 50 rooms of puzzles to save his princess.
The NES is unique in gaming because it was the introduction to so many franchises: Mario, Final Fantasy, Zelda and Metroid. These franchises have now spawned several sequels and spin-offs and have appeared on every platform possible. Metroid is one of those seminal events in gaming where a new concept arose and technology was finally good enough to execute it.
My concern was that I had never played this game before, and returning to a game that was made in 1986 (which almost doesn’t seem possible) after playing all of the newer versions might just magnify the limitations of the original. I also thought of an article on Cracked : games used to be all about fun, unlike today, but truth is when you return to the them, you realize how frustrating they were.
This past summer, I had more time that any 29 year old with a life plan should have — an entire Summer off. Our graduate program doesn’t do Summer classes which is an oddity as most other physical therapy programs have you doing a lot in the summer. All this means is instead of taking a manageable amount of credits each summer, our program shoves all of those classes along with your other coursework to see if you snap like a brittle asparagus stalk. Don’t worry though folks – I believe in a bend, don’t break mental state.
Anyways, with all this free time, I decided it would be cool to achievement hunt and get to some Xbox 360 games I had purchased but never gotten around to playing. First up was Thief, a remake of a popular franchise that I only played part of it’s original incarnation on a sample PC game disc. This Yotube review describes it as “loveless sex. You can enjoy it, but something just feels wrong.”I never thought of comparing the basis of Grindr to a video game other than pokemon.