I Don’t Think I Like Mega Man.
I’m not looking forward to playing four more identical games to close out the series.
Sydlexia’s Ranking: #20/100
I finally submitted my final “big” thing due for residency — a journal club review discussing Bell’s Palsy. If you think that’s boring enough, wait for what I used for entertainment in between revisions.
In theory, a more complex game of rock-paper-scissors should pique my interest. A break from the linear, ossified train tracks of other side-scrollers should be a welcome sight. A robust inventory of weaponry ought to make me squeal with joy. But, Mega Man just doesn’t. This is my second iteration (Mega Man X being the first), and it is all. the. same.
The biggest allure central to the plot is the order. There are initially six stages, and at the end of each one is a special boss. Defeating it garners you a new weapon. Each boss is super weak to one of the other weapons, so there is a particular order of stages that makes the most sense for you to run roughshod over the competition.
This is the kind of game that gets wrecked when there is a backlog of games in the queue.