No Safe Spaces Allowed.
This game should be renamed to Zelda II: The Adventure of Microaggressions.
Sydlexia’s Ranking: #25/100
I just listened to a podcast with Joe Rogan and Jonathan Haidt. The topic was the culture of college campuses and the creation safe zones — places where you are free from discomfort. Haidt, a psychologist, thinks this is creating fragile personalities, ones that can not withstand the stresses of living in a functioning society when these students enter post-college life.
When looking at other reviews for this game, I saw people saying Zelda II is too hard, unfair, confusing, petty, cruel, and cheap. Was it this same sanctuary attitude churning out gamers unwilling to be challenged? I decided to play this game guide free* to see if the standards were truly unreasonable.**
* It didn’t happen.
Continue reading “Top 100 NES Review: #25 – Zelda II: The Adventure of Link (1988)”
The Experience of a Game.
This game is one of the best, but it had me thinking — how different it was to play games back then.
Sydlexia’s Ranking: #1/100
This is the Iliad for the SNES; there is much wisdom to be learned from one of the best video games of all time that it has been rightfully picked apart from any angle. Want to learn about its map design? Someone’s done it here. Or their systematic approach to making enemies? Here’s an in-depth analysis.
It has been over ten years since I marched through these Hyrule fields. It was remarkable how much I maintained in some hidden consciousness. I knew intuitively how to solve many of the problems that gave me fits long ago. This made me wonder: there are immense differences in expectations and experiences for video games that are never coming back.
Continue reading “Top 100 SNES Review: #1 – The Legend of Zelda: A Link to the Past (1991)”