Top 100 PS1 Review: #87 – Legend of Legaia (1999)

Great For Listening to Podcasts.

I couldn’t keep playing a game where I needed to be doing something else to stay interested. 

Legend of Legaia title screen.png
Ape’s Ranking: #87/100
My Rating: cropped-smooth-star-e1545863035586cropped-smooth-star-e1545863035586

I’ve owned this game since 1999, and I wanted it to be my first post for the top 100 PS1 games. I am older now, more disciplined and mature. I could set my mind to it and see it through! NO. NO I CAN’T. 

In the spirit of Lufia and The Fortress of Doom for SNES, the final straw with Legend of Legaia (or LoL, which the game is kind of a joke) was another senseless and artificial fetch quest. This was the kind of pointless plot that you expect a few hours in to learn game mechanics, not after twenty hours into the story.

Things were already not going well. While playing, I listened to the following;

The reason? The main focus of this game (the battles) become frequent, long protracted affairs that didn’t need my attention. They were a waste of time. I couldn’t ethically use my gift of consciousness on them without dual-tasking something more important. The story, quests, and characters all followed suite with their own quirks and problems. While this game is interesting to talk about from a historical/cultural perspective (after all, it is a FF7 clone that speaks to what gamers were looking for and how developers tried to create it), the game itself sucks.

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