Top 100 SNES Review: #22 – Illusion of Gaia (1994)

Are You Awake?

This game’s puzzles are so easy you can use them for consciousness screening. 

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Sydlexia’s Ranking: #22/100
My Rating: cropped-smooth-star-e1545862962550cropped-smooth-star

Playing Illusion of Gaia is like having an intense dream. The game is easy to play subconsciously, and the story doesn’t have any concrete sense of cause and effect; you will be whisked away randomly from desert to sea to land simply because a NPC says “off to ‘so and so’ next!” Anyone who is more sentient than a ham sandwich will be able to thrive.

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The Top 100 SNES Review: #28 – Soul Blazer (1992)

Two Modes, Fun Concept

Soul Blazer title screen
Sydlexia’s Ranking: #28/100
Rating: smooth-starsmooth-starsmooth-star

Soul Blazer was a game that I knew absolutely nothing about, but I had heard much of it being from the heralded trifecta of Quintet, a Japanese video game company that created Act Raiser, Soul Blazer and Illusion of Gaia. Out of those game, Act Raiser was the only one I had played before, which was a cool mash-up of a city simulator and side-scroller fighter.

This game is no different as there are two different “modes” that you alternate between: 1) a dungeon crawler where you defeat enemies to release the souls of a town; 2) the town itself where the now freed residents help you with information/items to so you can get further in the dungeon. These two sections play off each other well as there was something satisfying about returning from a dungeon and seeing all the new things in town. Also, dying in any video game is typically frustrating, but having this mode to return to in-between dungeon bouts was refreshing.

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