Top 100 Xbox 360 Review: #94 – Diablo III (2012)

Junk Food.

This game is like playing slot machines except you are not wasting money, you are wasting your life. 

https___blogs-images.forbes.com_insertcoin_files_2015_08_diablo-3-new1.jpgGame FAQs Ranking:  #98/100
My Rating: StarStar

Some games try and reach a higher plane of existence. Using powerful narratives, nostalgic music, and stylized imagery, some games really come across as high art and should be adored.

Diablo III is more like Candy Crush.

The backdrop is the typical fantasy trope, but what really sets Diablo apart is what happens in the foreground: button smashing. Each piece of movable plastic on the controller is mapped to a different ability with different recharge times and effects. Battle is the effort to smash each button in the most efficient manner possible by timing your reflexes to be in line when an attack refreshes.

Battles are nothing more than reaction tests without consequences. Endless battle against hordes of enemies don’t matter as you skillfully press X-B-Y-R1-X-X-B-Y-L1-X-X-B-Y-X-B-Y-R1-X-X-B-Y-L1-X-X-B-Y-X-B-Y-R1-X-X-B-Y-L1-X-X-B-Y.

Continue reading “Top 100 Xbox 360 Review: #94 – Diablo III (2012)”

The Top 100 SNES Review: #28 – Soul Blazer (1992)

Two Modes, Fun Concept

Soul Blazer title screen
Sydlexia’s Ranking: #28/100
Rating: smooth-starsmooth-starsmooth-star

Soul Blazer was a game that I knew absolutely nothing about, but I had heard much of it being from the heralded trifecta of Quintet, a Japanese video game company that created Act Raiser, Soul Blazer and Illusion of Gaia. Out of those game, Act Raiser was the only one I had played before, which was a cool mash-up of a city simulator and side-scroller fighter.

This game is no different as there are two different “modes” that you alternate between: 1) a dungeon crawler where you defeat enemies to release the souls of a town; 2) the town itself where the now freed residents help you with information/items to so you can get further in the dungeon. These two sections play off each other well as there was something satisfying about returning from a dungeon and seeing all the new things in town. Also, dying in any video game is typically frustrating, but having this mode to return to in-between dungeon bouts was refreshing.

Continue reading “The Top 100 SNES Review: #28 – Soul Blazer (1992)”