Everything is a Struggle.
I’ve never seen a game so intentionally trip itself up.
Sydlexia’s Ranking: #21/100
We’ve all seen the meme where the person puts a stick in their own bicycle spoke which causes an accident as the person lays on the ground feigning for attention as if the universe is out to get them.
Welcome to Earthbound.
In the world of 1995 gaming, game developers had caught on to a few things:
- New characters added later in the game shouldn’t be introduced at level 1 to be mercilessly killed by bears.
- No one ever gives five star ratings to games that make you backtrack out of dungeons.
- Human psychology proves humans have an affinity for things that are fun.
Everything from inventory, battles, saving, and money (ESPECIALLY MONEY) is made more difficulty than necessary. Shame on whoever made this game: it would be forgivable in the late 80s but inexcusable for something that came out a year before the N64. It’s reason for being so popular? A group of rabid fans that appeared years after its release.