Top 100 SNES Review: #39 – Shadowrun (1993)

Nope.

Games that require guides to complete them in a fun manner aren’t games. 

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Jake’s future dystopia which quickly becomes your present one.

Sydlexia’s Ranking: #39/100
My Rating: cropped-smooth-star

Shadowrun was doing everything so right.

When a puzzle arose, different hypotheses could be formed and tested with the appropriate interplay of challenge, confusion, and reward. You never were at a complete loss (having no clue where to start) using the last resort plug-and-chug method (recounting every step, taking to every NPC, trying every command). The story pointed you in the right direction — it was then up to you to piece it together.

You had to do some repetitive grinding for levels and endure moments of uncertainty, but a framework held it together.

Until this wacka-doodle of a game spirals out of control.

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