Games that require guides to complete them in a fun manner aren’t games.
Sydlexia’s Ranking: #39/100
Shadowrun was doing everything so right.
When a puzzle arose, different hypotheses could be formed and tested with the appropriate interplay of challenge, confusion, and reward. You never were at a complete loss (having no clue where to start) using the last resort plug-and-chug method (recounting every step, taking to every NPC, trying every command). The story pointed you in the right direction — it was then up to you to piece it together.
You had to do some repetitive grinding for levels and endure moments of uncertainty, but a framework held it together.
Until this wacka-doodle of a game spirals out of control.