A Junk Drawer of a Game.
Collecting Bananas, Golden Bananas, Medals, Coins, Boss Keys, Melons, Oranges, Headphones, Crystals, Blueprints, Crowns, Ammo, Barrels…JUST MAKE IT STOP!
LesLites’ Ranking: #16/100
I have a great memory.
For instance, I remember being at Circuit City (a now defunct electronics store) looking at the cover of Final Fantasy X. I just got a PS2 for Christmas, and with some holiday cash, I was bringing home one of the best RPGs of all time. I remember heading down stairs to the basement, putting the fan on high, and thinking — Final Fantasy isn’t going to be around forever — I need to enjoy tis (heavy thoughts for an 8th grader). I got to Besaid Island and immediately hit pause. I sat there and let that song soak into my bones, a memory I can recall to this day.
I can’t recall ANYTHING about DK64 even though I owned and beat it. I do recall a conversation I had with a cousin. She lamented not having the game and was excited at the proposition that one day she, too, would play DK64. Well let me tell you something cousin: I clearly suffered post-traumatic amnesia due to this game. This game’s awful.
DK64 boasts gigantic worlds but with nothing in them — EXCEPT THINGS TO COLLECT. A dimension of abandoned polygons, items spill out over the landscape like the junk drawer in your kitchen. To make matters worse, items are color-coded to match one of the five kongs you control. Not only do you have bananas, you have red bananas, purple bananas, yellow bananas, blue bananas, and green bananas. Not only do you have coins, you have red coins, purple coins, yellow coins….
This permutation continues, creating a situation where you constantly switch between the Kongs through backtracking barren worlds to collect the appropriately colored item. DK64 is not so much about puzzles but errands. The most important skill to succeed is not your intellect or problem solving but your memory to recall the location of discrete bands of color-coded objects.