Ignoring difficult to explain paradoxes, four turtles get thrown into a beat-em-up style adventure that spans 250,000,000 years but only takes an hour or so to complete: I guess time is relative!
Sydlexia’s Ranking: #5/100 Developer: Konami My Rating:
Before we had to concentrate on an eight-hour day of physical therapy lectures, I plugged my computer into the big screen and had a romp through NYC at 3am with someone who had never played video games in her life.
She giggled as I was electrocuted. She bubbled over when a wrecking ball flattened me. She rejoiced when we defeated the boss at the end of the level.
Games have just gotten too damn complicated today. There is something fully hedonistic of the classic beat-em up, and TMNT 4: Turtles and Time does it better than anyone else. Not only is it fun, but educational: history, evolution and art history all combined in one.
No matter your favorite polygonal structure (dodecahedron anyone?), you will enjoy flying through this math-class review of a rail shooter game.
Sydlexia’s Ranking: #17/100 Developer: Argonaut Software My Rating:
What a combination: a fox, hawk, toad and hare trapped within recessing parallelograms.
It’s hard for those who weren’t there to understand how interesting the promise of 3D games was. While the SNES was not ready to do it, many developers came up with “tricks’ to make the illusion of depth. Donkey Kong Country used rounded front characters on bubbled backgrounds to create a magic eye of 3D. Doom took advantage of Renaissance-era depth and perspective techniques to make it seem that monsters were moving positions.
Starfox did it through creating actual polygonal shapes, thus an actual precursor to what we would come to know from the psone and n64. While somewhat of an ugly first effort, the charm is still there, and the organic contributions of the four characters softens the hard edges of the environment.
Kirby shows up fashionable late to the NES party and provides a final jolt to a dying system with this introspective tale of fulfilling the Hero Archetype.
Sydlexia’s Ranking: #46/100 Developer: Hal Laboratory Rating:
This game has a lot of Japanese flair — I’m not sure how else to put it. Your character is a pink puffball that sucks in monsters and steals their abilities. Mini-games includes eating as many eggs as possible and an old Western dual. The opening sequence is a how-to-tutorial of how to draw kirby (“First you draw a circle…”). Your journey begins in vegetable valley and ends with a battle flight through the stars. This game leaves no ground uncovered, including the collective consciousness.
Along the way, you may become attached to the trials and desires of the pink enveloper, but by the end you realize that Kirby’s playful facade is just a cover for his performance as a Carl Jung archetype: the hero.
And other life lessons learned from Billy and Jimmy Lee in this erudite, side-scrolling, beat-em-up adventure.
Sydlexia’s Rating: #60/100 Developer: Technos Japan My Rating:
The beat-em-up genre defined an entire generation. Its repetitive-button smashing released personalized-serotonin hits allowing us to feel good while eschewing any actual personal development. I don’t know of any other category of video game that so easily mixes repeated motions with such a sense of accomplishment – complete entertainment with little effort.
Except when the Double Dragons are involved.
What we have here is a compact set of nine levels, beautifully architected for the pithy purpose of teaching us that life’s lottery doesn’t always come up triple 7s. A perfect compliment to my summer of mismanaged love and unfortunate living arrangements, Double Dragons II helped me cope with the idea that this isn’t all my fault.
An album that faithfully conveys the feelings and spirit of the never named Vietnam veteran returning home with a varied collection of soul, gospel, funk, R&B, and pop that can only be categorized as Marvin Gaye.
Rolling Stone’s Ranking: #6/100 My Rating:
Marvin Gaye had to fight for this one.
Tired of having Motown dictate his creative direction, Gaye wanted to create an album that was more personal and less hit-oriented. Barry Gordon wasn’t having it, but after threatening to never record again, Gordon allowed Gay to have full creative direction.
This is a masterpiece of an album: nine songs that freely float into one another, recall motifs of previous tracks, and the most interesting story arc in concept album story telling. Following an African-American, Vietnam veteran after his return from war, the subject matter risks being too preachy, but by having an actual character as the vessel to experience everything, the album becomes a prescient bit of social consciousness. Instead of being hung up on politics, we get to experience and FEEL this unnamed protagonist’s plight.
“Don’t punish me with brutality,
Talk to me, so you can see
Oh, what’s going on.”
Okay – I know that quote never happened, but what did happen is Hollywood’s template that it still uses today: love story, playful characters, happy ending, good always prevails.
American Film Institutes Ranking: #2/100 Awards: Nominated for eight winning three: Picture, Director and Writing/Screenplay. My Rating:
From the first moments in Rick’s cafe, I realized that I was going to really enjoy this one. What Hollywood does so well is pulling the wool over our eyes. The movie’s plot and characters feigned, pushing against the boundaries of reality, but time and time again we find the magic produced so enticing we suspend our thinking minds and tap into our imaginations.
This doozy of a WWII flick combines anything you can consider to be Hollywood and does it at a high level. The dialogue, the characters, the setting, and the plot all swept me up, transporting me to a time that no longer exists (and truthfully never did) for one of the best films of all time.
This movie combines the awe-inspiring nature of the west with mostly inorganic and stale characters leaving me wondering: can setting alone carry a movie?
American Film Institutes Ranking: #96/100 Awards: None My Rating:
I sometimes take a peak at other people’s thoughts on a movie before settling down on my own: was there an angle I missed or a piece of lore that impacts how I view the film? Roger Ebert is consistently someone I go to first because of his acerbic wit and clear writing. His review for “The Searchers” is a study in character analysis as he slices and dices the depth of the two main leads, reading far into the director’s intentions and purpose.
I simply disagree with what he comes up with.
Ebert dives deep into the shallow souls of these scantily-detailed characters, projecting life into them that I just cannot see. Where he finds impactful statements and testaments to the director’s hidden or subliminal messages, I see stage props — exception being the main character. This leaves me feeling that the environment was more dynamic than the story and characters: the West is daunting with staggering depth and isolation, while the characters are more true to the stagnant mountains that surround them.