Top 100 Movie Review: #45 – A Streetcar Named Desire (1951)

She Fooled Me.

The wait through the first 3/5ths is worth the firecracker of an ending. 

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Kim Hunter, Marlon Brando, and Vivien Leigh.

American Film Institutes Ranking: #45/100
Awards: Nominated for 12 winning four with three of them in the acting categories (a feat only matched by Network).
My Rating: cropped-smooth-starcropped-smooth-starcropped-smooth-starcropped-smooth-star

Things were be-bopping around for a good while, and I started to get worried: this could be a dud. Was this a classic movie just because it dealt with some “risque” themes?

My concerns were ungrounded. When Blanche DuBois started to become unhinged, things become phenomenal. A switch instantly flipped and all the ground work hitherto became immensely signifiant. I was on the very same ride that Blanch had put everyone through, and it was very unsettling when it was time for the ride to end.

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Top 100 Movie Review: #69 – Shane (1953)

Kids Can Ruin Movies.

A typical Western made unbelievably bad by a child. 

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Alan Ladd as Shane.

American Film Institutes Ranking: #69/100
Awards: Six Academy Award nominations with one win for Best Cinematography.
My Rating: cropped-smooth-starcropped-smooth-star

Renaissance artists conceptualized how to create the illusion of depth on a 2D surface, and drew some of the most well-known works of human history. They aren’t without their faults though; they had no idea how to draw children. The contorted, homunculus interpretations are of nightmares.

Enter Joey Starett, the child of “Shane.” It is a prototypical Western that goes for a few twists, the main one being infusing the typical motifs with the perspective of a pre-adolescent. Like the Renaissance artists, however, the director doesn’t quite know what to do with him, having his presence turn into a nightmare.

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Top 100 SNES Games: #32 – Spider-Man & Venom: Maximum Carnage (1994)

Hurts The Mind and Fingers.

A unique use of repetitive challenges that tests the human spirit.

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A city perilous with fraughts: an umbrella wielding citizen.

Sydlexia’s Ranking: #32/100
My Rating: cropped-smooth-starcropped-smooth-star

A superhero beat-em-up game shouldn’t be hard to pull off: make the rewards equal the challenges, give some nice tight control over the superhero, and provide a nice array of combos. Simple.

I guess if you were to make it insanely difficult, have poor control over the character, and make combat moves suicidal and random, it could affect the quality of experience. Oops.

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Top 100 Movie Review: #79 – The Deer Hunter (1978)

The Russian Roulette of Life.

War and life, a series of chance.image.jpgAmerican Film Institutes Ranking: #79/100
Awards: Nominated for nine winning five highlighted by Best Director, Picture,  and Supporting Actor.
My Rating: cropped-smooth-starcropped-smooth-starcropped-smooth-starcropped-smooth-star

This movie has a unique canter. It starts with introducing a bunch of people that reminded me of all the people I hated from high school. Then, it sprinkles in a poor plot line involving Meryl Strep that’s made even worse by her acting. The foundation for the story is a confluence of cheap reminders that these people are working class.

It ultimately manages to weave these lesser parts together into something rather substantial.

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Top 100 Movie Review: #68 – An American in Paris (1951)

Artsy Fartsy

A movie weak on plot but high on artistic expression leaves me bored. 

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Gene Kelly and Leslie Caron

American Film Institute Ranking: #68/100
Academy Awards: Nominated for eight winning four including Best Picture.
My Rating: cropped-smooth-starcropped-smooth-star

I find Gene Kelly super talented, but it wasn’t enough to carry this movie.

Winner of Best Picture in 1951, “An American in Paris” is more about the celebration of the arts than a cohesive movie. The plot and characters in this movie start out having much to do with one another, like you would expect. By the end, however, the characters are merely props to be inserted into the next dance number.

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Top 100 SNES Review: #39 – Shadowrun (1993)

Nope.

Games that require guides to complete them in a fun manner aren’t games. 

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Jake’s future dystopia which quickly becomes your present one.

Sydlexia’s Ranking: #39/100
My Rating: cropped-smooth-star

Shadowrun was doing everything so right.

When a puzzle arose, different hypotheses could be formed and tested with the appropriate interplay of challenge, confusion, and reward. You never were at a complete loss (having no clue where to start) using the last resort plug-and-chug method (recounting every step, taking to every NPC, trying every command). The story pointed you in the right direction — it was then up to you to piece it together.

You had to do some repetitive grinding for levels and endure moments of uncertainty, but a framework held it together.

Until this wacka-doodle of a game spirals out of control.

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Top 100 SNES Review: #50 – Lufia II: Rise of the Sinistrals

Mini-Game > Actual Game

The Ancient Cave commandeered by Thanksgiving holiday.

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A Bob Ross inspired landscape with Phthalo Blue and Titanium White mountains.

Sydlexia’s Ranking: #50/100
My Rating: cropped-smooth-starcropped-smooth-starcropped-smooth-star

The original Lufia was a garbage heap, and Lufia II doesn’t try to fix the original problems, particularly the conglomeration of fetch quests masquerading as a main storyline. It is better though!

Each dungeon now has a puzzle element, very reminiscent of a Legend of Zelda, where you have to push, pull, and place things in the environment to open up passages to bosses. So while you might not have much emotional drive to slug your way through fetch quest #71 due to lack of character development, you will get the personal satisfaction of solving some very neat puzzles.

Then of course, the ANCIENT CAVE.

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