This game is one of the best, but it had me thinking — how different it was to play games back then.
Sydlexia’s Ranking: #1/100 My Rating:
This is the Iliad for the SNES; there is much wisdom to be learned from one of the best video games of all time that it has been rightfully picked apart from any angle. Want to learn about its map design? Someone’s done it here. Or their systematic approach to making enemies? Here’s an in-depth analysis.
It has been over ten years since I marched through these Hyrule fields. It was remarkable how much I maintained in some hidden consciousness. I knew intuitively how to solve many of the problems that gave me fits long ago. This made me wonder: there are immense differences in expectations and experiences for video games that are never coming back.
The Ancient Cave commandeered by Thanksgiving holiday.
Sydlexia’s Ranking: #50/100 My Rating:
The original Lufia was a garbage heap, and Lufia II doesn’t try to fix the original problems, particularly the conglomeration of fetch quests masquerading as a main storyline. It is better though!
Each dungeon now has a puzzle element, very reminiscent of a Legend of Zelda, where you have to push, pull, and place things in the environment to open up passages to bosses. So while you might not have much emotional drive to slug your way through fetch quest #71, you will get the personal satisfaction of solving some very neat puzzles.
Soul Blazer was a game that I knew absolutely nothing about, but I had heard much of it being from the heralded trifecta of Quintet, a Japanese video game company that created Act Raiser,Soul Blazer and Illusion of Gaia. Out of those game, Act Raiser was the only one I had played before, which was a cool mash-up of a city simulator and side-scroller fighter.
This game is no different as there are two different “modes” that you alternate between: 1) a dungeon crawler where you defeat enemies to release the souls of a town; 2) the town itself where the now freed residents help you with information/items to so you can get further in the dungeon. These two sections play off each other well as there was something satisfying about returning from a dungeon and seeing all the new things in town. Also, dying in any video game is typically frustrating, but having this mode to return to in-between dungeon bouts was refreshing.