Wright Tries to Cram The Human Experience Into One Mathematical Principle. And Guess What — That Doesn’t Work So Well.

Reviewing the Top 100 of Everything
Wright Tries to Cram The Human Experience Into One Mathematical Principle. And Guess What — That Doesn’t Work So Well.
A Zelda Knock-Off That Tries to Be Different By Being On An Island. 🏝🏝🏝Oh Wait — that’s already happened before, too.
Made Me Reevaluate: Is This My Favorite Final Fantasy of All-time? I had forgotten how good this game is at everything.
Much Better Than The Acclaimed Magician. Feist finds his footing and ends his first trilogy (The Riftwar Saga) better than he started it.
Who Knew That Pointing and Clicking Could Be So Hard? And don’t even get me started on the goddamn torches.
A beat-em-up style adventure that spans 250,000,000 years but only takes an hour to complete — I guess time is relative!